Saving Throws
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I have been playing BG for years and I am embarrassed to admit I still don't understand how saving throws work. I know they are great and they can protect you from nasty magic and the more the better but that's about it.
I would love a simple explanation of how they work. Is there a limit to how low/high they should be? Will great saving throws make me immune to negative status effects?
Basically I'm making a fighter/cleric and I'm trying to decide between dwarf and half-Orc. Are the shorty saves really that big a deal?
Thanks!!
I would love a simple explanation of how they work. Is there a limit to how low/high they should be? Will great saving throws make me immune to negative status effects?
Basically I'm making a fighter/cleric and I'm trying to decide between dwarf and half-Orc. Are the shorty saves really that big a deal?
Thanks!!
2
Comments
Edit: And yes, I agree with @jackjack.. shorty saves are goood.
For example:
Tarnesh casts horror at my dwarf. Does tarnesh roll a d20?
If tarnesh rolls a 10, I roll an 8 with +3 saving throw to make it a miss?
Would a 6 roll with a +3 mean a hit?
This is different from a "to hit" roll. Saves are just your chance of resisting or avoiding some negative effect. Although like "to hit" rolls, you want to roll above the indicated number.
In PNP, the core rules actually are not clear on this. One of the supplemental books (High
Level Campaigns) does clearly add automatic success and failure.
I don't honestly know how it is implemented in BG.
http://forum.baldursgate.com/discussion/comment/232366#Comment_232366
It's take something like greater malison(-4), doom(-2) and spook(-6), and even then it'd have a pretty low chance of sticking.
Outside of BG I'm used to 3.5e D&D, where many attributes on the caster's side (spell level, caster ability scores, etc) affect how hard it is to beat a spell. I've been playing BG since it came out and I guess never understood this... Or do I still have it confused?
Caster's level does matter for dispel magic. Many spells will have a greater effect or longer duration based on level.
I've been asking myself just the same question over all those years: Just how those saving throws work? And what that number in the text box means? I am very ashamed of my ignorance in such a trivial matter, and I beg of you to explain in a simple example.
Let's take my PC. He's a fighter 8.
His save vs. spell now is 8(-5). When someone casts a spell at me and that spell has a penalty of -2, my char throws a d20 and gets say 10, what then would be? I presume, that the final result that is displayed in the text box would be = 8 (10-2), and my char would be unaffected, because 8 = 8.
And what if he gets a 5 on his throw? That way, I think my char would be under the spell effects,
because 5 - 2 = 7 and his save is 8. Am I right or wrong?
Please help me.
Saving throws can be quite annoying. They are also one of the things I like the least about this game, because it makes so many spells so bad (especially against certain enemies which have a save vs. spell of 1, i.e. they will always make it unless penalties).
If you're interested in counteracting this, there is I believe a component of the BGTweaks mod that adds saving throw penalties based on caster level. A tad bit too good for my taste so I don't use it, but an option if you want more spicy spellcasting.