Skip to content

Bam tutorial

ProbeProbe Member Posts: 80
Is there any tutorial about bams? For example i want to add hood to fighter male human model, what bams from charanim.bif i nned to edit?

Comments

  • ShinShin Member Posts: 2,344
    It is, in short, very difficult modding even for people good at it. You would need to modify a great number of individual images by hand, as each animation of a fighter moving/facing a certain direction consists of several individual frames in sequence. And that's just the work involved, then you'd need a decent amount of artistic skill to make it look good.

    You could download the BAM Workshop and BAM Workshop 2 programs and open some bams in them to get an idea of how they work. Start by trying to edit a less complex bam before jumping into a playable character animation, imo.
  • ProbeProbe Member Posts: 80
    big thanks shin.

    and is there any tip how to recognize waht bam answers current class animation?
  • ProbeProbe Member Posts: 80
    edited December 2013
    for examle i can find fighting anims but cant find walk anim and walk with weapon anim, and stand with weapon anim.. Strange, where that bams can be stored?

    PC: find walk anim, but there no walk with weapon anim
    Post edited by Probe on
  • ShinShin Member Posts: 2,344
    As far as I know the avatar bam names all start with c, followed by race, sex and class.. so human male fighter would start with chmf, followed by a number that indicates armour level (1=unarmoured, 2=leather, etc). The fighter avatar might be more complicated though since they share animations with barbarians and clerics.. it's possible some are labeled differently.
  • ProbeProbe Member Posts: 80
    edited December 2013
    yes i already get it,

    now i can find all animations but cant find 3
    1)stand animation (for any class)
    2) walk with weapon
    3) stand with weapon

    PC: oh seems some anims start from 10 sequence so i find stand aanim

    some sequence has 1 pixel spot anim, what it mean?
  • ShinShin Member Posts: 2,344
    edited December 2013
    The weapons aren't part of the character animations but are separate bams. I believe the walk with weapon animation is simply the standard walking bam + a carried weapon bam.

    And yes, many animations appear very late in the bam cycles. What do you mean by 1 pixel spot?
  • ProbeProbe Member Posts: 80
    edited December 2013
    Shin big thanks that u answering all my noob questions:)

    I mean for example chmf4g1.bam is stand animation for Human Fighter in chain armour. It has 98 sequences, while with model there only 9 sequences from 9 to 19. All other sequences are just 3 pixel yellow square without any additional details.
  • ShinShin Member Posts: 2,344
    Not sure if those are transparent pixels or if they'd actually display ingame, but either way those "empty" cycles generally aren't active as far as I know.
  • ProbeProbe Member Posts: 80
    Ok and the last question fro today

    for human Male fighter i can find only "4" models, for Plate armoured. Are other (leather, unarmoured and etc) are coded with another letters?
  • ProbeProbe Member Posts: 80
    edited December 2013
    solved
  • ProbeProbe Member Posts: 80
    oh sorry i get it, as u already told ints in BARBARIAN letters :)
Sign In or Register to comment.