Solo m/c help please
Wizzle
Member Posts: 2
I've played a bit of BG2 and decided I should start out at the beginning, that being said I want to go against the grain a little and try to solo. I've read enough to realize that without much knowledge of the game trying to solo is very inadvisable but I'm stubborn and think with enough reloading I'll eventually get through it. The main problem so far though is trying to get any kind of xp in the start, I as an m/c only seem to get 1 attack spell and my hit rolls apparently don't seem to exist as with maybe and hour and a half of attacking things and reloading I have yet to strike something successfully. Stats are 15,16,17,19,16,3 (gnome right now)
Essentially is there any way I'm missing of either gaining another attack spell early in the game so I can have an easier time of killing something, or likewise making my hit chance with melee (though I really want to be a pure caster) go up? And if not whats the best way to lvl solo at first before I start to come into some spells?
And again I know if I'm asking these questions I probably shouldnt be trying to solo but I'm stubborn and thats how I like to play games, with 1 main character . Thanks for the help.
Essentially is there any way I'm missing of either gaining another attack spell early in the game so I can have an easier time of killing something, or likewise making my hit chance with melee (though I really want to be a pure caster) go up? And if not whats the best way to lvl solo at first before I start to come into some spells?
And again I know if I'm asking these questions I probably shouldnt be trying to solo but I'm stubborn and thats how I like to play games, with 1 main character . Thanks for the help.
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Comments
Also, you should have 2 mage spells as a level 1 illusionist/cleric. Check your spellbook (W key) and see what you have memorized.
Soloing is a challenge for someone who hasn't beaten the game yet, doubly so with a complex class like Cleric/Mage. I might recommend a different combination so as to gain more melee power. A Cleric/Ranger, for example, depends on fewer stats and gets clerical magic in addition to a ranger's physical prowess.
If you stick with the Cleric/Mage, make more use of ranged weaponry. Many of your early kills will be with a sling bullet. Don't use offensive magic; use crowd control. The level 1 mage spell Sleep will absolutely ruin early enemies, including Ankhegs (which are a great source of XP). The level 2 spell Horror is also nice.
Regarding your stats: Strength only really kicks in with bonuses at 17-18 and higher. Your 15 strength is only really going to help you carry more loot (though that itself is relevant when soloing, because you don't have others to share the load). With only 15 strength, it's no surprise you can't hit anything as such a weak melee class.
Dexterity bonuses kick in at 15-18, so maximizing it would give you a nice AC and ranged attack boost. This will help you a lot.
Constitution bonuses kick in at 15 and up, but only warrior-classes get a benefit after 16. So, you only need 15-16 for a cleric/mage.
You can spare a point of Intelligence off of a gnome's 19 max. You'll get no benefit from going higher, and there are means to permanently give you a point or two throughout the series. Starting at 18 is fine, unless you're concerned about spell-scribing chances or lore.
You'll want to maximize your Wisdom, as any amount of it continuously bestows extra spell slots to you. Start at 18 if you can.
Charisma at 3 will hurt your shop prices, but that is okay since you're soloing and only need 1/6 the equipment. Note, however, that if you did decide to build a party, many party members would refuse to join you because of this.
solo characters are fighter/mages
f/m/t
f/m/c
c/m is really bad at physical damage and that 1 spell/round is not really enough to kill enemies at lest not for a c/m
But in solo games C/M can get way more spells than, say, Aerie could get hanging out in a full group. That said, it's definitely solo build that's harder to achieve than many others.
Really I didn't know that it kept a record.
Solo M/C - in addition to the above the hidden ring in the tree along the bottom of the FAI will help a lot.