Upgradable SAFEHOUSE
siriusluke
Member Posts: 31
Personally I really hope that safehouses are added to BGEE.
The advantages of having a safehouse in the game:
*Players would never have to worry about items being lost, or where they have stored them in the first place.
*More side quests can be added to the game, without interfering the main storyline.
*Few costly upgrades for your private safehouse can solve the problem of excessive gold later in the game. [1]
*Safehouses in games normally have some serious architectural features that are visually attractive.
It's probably unrealistic to hope any safehouses to be added on existing maps, it might be possible for the developer to add new area specifically for safehouse. So it would be a bit like in Elder Scrolls 4 where you can fast travel to an independent area where your safehouse is located. Considering adding this feature in BGEE is no small task, personally I don't mind receiving it as a paid DLC, as long as it's well made.
If Overhaul decided to add safehouses to BGEE, there are some suggestions that I like to make. First of all, these havens should be functional, there should be plenty of different containers so that the players can sort out their belongings. Secondly, these safehouses should be unique, they are not mere warehouses. Lastly, the quests from these safehouses should be made humorous and rewarding.
Feel free to describe your perfect safehouse and please give reasons for it.
[1] http://forum.baldursgate.com/discussion/comment/24055/#Comment_24055
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Vote for safehouse through here:
http://forum.baldursgate.com/discussion/2832/the-developer-should-add-a-safehouse-in-bgee-through-a-dlc#latest
The advantages of having a safehouse in the game:
*Players would never have to worry about items being lost, or where they have stored them in the first place.
*More side quests can be added to the game, without interfering the main storyline.
*Few costly upgrades for your private safehouse can solve the problem of excessive gold later in the game. [1]
*Safehouses in games normally have some serious architectural features that are visually attractive.
It's probably unrealistic to hope any safehouses to be added on existing maps, it might be possible for the developer to add new area specifically for safehouse. So it would be a bit like in Elder Scrolls 4 where you can fast travel to an independent area where your safehouse is located. Considering adding this feature in BGEE is no small task, personally I don't mind receiving it as a paid DLC, as long as it's well made.
If Overhaul decided to add safehouses to BGEE, there are some suggestions that I like to make. First of all, these havens should be functional, there should be plenty of different containers so that the players can sort out their belongings. Secondly, these safehouses should be unique, they are not mere warehouses. Lastly, the quests from these safehouses should be made humorous and rewarding.
Feel free to describe your perfect safehouse and please give reasons for it.
[1] http://forum.baldursgate.com/discussion/comment/24055/#Comment_24055
----------------------------------------------------------------------
Vote for safehouse through here:
http://forum.baldursgate.com/discussion/2832/the-developer-should-add-a-safehouse-in-bgee-through-a-dlc#latest
Post edited by siriusluke on
2
Comments
Hmmm still a bit on the fence about this idea myself, but I wouldn't be upset if the idea was put to practice... what do you think should be the criteria for these safe houses? Would it be what class you are, what Alignment you chose?
I think that a safehouse would still have its significance in BGEE, namely its functionality and ability to pack extra quests. However it need to be done differently than those in BG2. Safehouses in BGEE should definitely be kept a low profile to match the hero's background. Perhaps we don't even need any class/alignment restrictions for safehouses, a universal safehouse for all classes sounds about right to me.
Thats not a very good example but something like that something kind of believable
I believe the house she points you towards is submerged though... LMAO
But back to the topic at hand, Having some sort of house for storage would be neat... but I think in order to have quests come up, and stuff like that, you'd have to have the safehouse somewhere where alot of people pass by it so it becomes plausible.