Beregot - Thayan Wizard battle against 4 - Multiplayer Question
Baron
Member Posts: 2
Fighter/Wizard, Cleric, Paladin, and a Rogue playing multiplayer and cannot get past the Thayan Wizard without him casting either Flaming Arrow or Magic Missile at practically level 12 which one-shots anyone including the Paladin with 14 hp.
This is one of the encounters they added to the enhanced version, and I question it's balance of the game as we are all level 1 by this point in the game.
Anyone having problems with this encounter?
This is one of the encounters they added to the enhanced version, and I question it's balance of the game as we are all level 1 by this point in the game.
Anyone having problems with this encounter?
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Comments
When I played in single player, I could pause immediately after his cutscene. I used this to target the Wizard and interrupt his casting. That, or simply good timing, are your best options.
As for the Thayan wizard, it's not like you get ambushed without the possibility of escape - first you have the chance to tell Neera to take a hike and then the wizards more than once give you the chance to keep your nose out of their business and leave Neera to her fate - the way I see it it's good game design that this isn't just an idle threat that four level one-characters can laugh at before charging in.
Essentially, there's no reason at all that the player should expect to win every encounter that faces him.
Personally, I never found the Wizard very challenging even with a low-level party? A disabling spell is usually enough to take care of his fighters and then you just need to focus fire on him.
It is a design flaw that the player gets drawn into Neera's battle even you say you want nothing to do with her. The Thayans actually don't care about charname, they just want Neera. Distancing yourself from her, or actively helping the wizards should not turn them hostile. They have no reason to assume you are interfering in their business or that you are on Neera's side.
It's immersion breaking if you tell them twice they can take her, they agree that you just stay out of it, Neera attacks and they turn hostile on you. They are presumably lawful evil, and if they tell you their trouble isn't with you/your party, they should stick to that if you keep your word and stay out of it.