BG3 or PS: Torment and or IWDale series Remake?
DKnight
Member Posts: 307
Yeah I think Ive done more than my part to make you guys able to create more awesome recreations of my favorite games. I bought both Baldurs Gate 1 EE and BG 2 EE and purchased both on pc and mac (you can see I like infinity engine games)
I want to know what is the next step. I was thinking that since you want to make BG 3 as AWESOME as possible (if at all possible) why not recreate Icewind Dale 1 and 2 or Planescape. From that money you can spend it on making BG 3 awesome.
Besides wont we need to get past 20 playthroughs of each of these 2 games before we go to Bg3.
I want to know what is the next step. I was thinking that since you want to make BG 3 as AWESOME as possible (if at all possible) why not recreate Icewind Dale 1 and 2 or Planescape. From that money you can spend it on making BG 3 awesome.
Besides wont we need to get past 20 playthroughs of each of these 2 games before we go to Bg3.
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Comments
I'd like them to add some awesome DLC to BG1&2. BG3 would be nice. Planescape I honestly feel doesn't need much updating. The graphics were always infinitely better than BG's and I think still hold up pretty well today. If they can HD it up and screw around with the engine to allow you to have all 7 NPCs on your party at once (since it isn't exactly like the game is combat-heavy or really needs to be balanced for it) then I say go for it, otherwise do something else. I.e. BG3.
I generally think of IWD as some of the most pointless and boring games ever created, but apparently there are mysterious humans who actually like them for reasons I will never be able to comprehend. I'd have absolutely no interest in any EE'd version of either IWD title.
Never will happen though
You said it all.
Yet would you like if IWD was remade using original NPCs from the Beamdog team? Honestly that is the only way to enhance it. Otherwise it i a boring "Less Talk More Fight" kind of game.
There is NO reason to enhance Planescape: Torment, though if I didn't have to drop a party member I'd really like it.
-Great music
-Beautiful UI
-Many more voicesets
-IWD2 uses 3E rules
-Full party customization that makes sense story-wise
-Locations far more beautiful than BG and many BG2 ones too
-Option to replay the full game with the same party/items/levels but added difficulty
-And it's closer to a PnP campaign than BG where you make a full party of average adventurers on an fun and interesting adventure, instead of playing a demi-god that can become a full god and it's all about him/her.
Oh and in IWD2, Paladins and Monks roleplay their classes. They refuse rewards.
Others could think of more reasons.
I think adding NPCs to IWD, while it would make me more inclined to play, is too much work for too little gain, and it isn't the main appeal of IWD to the people who love it anyway, as much as I fail to understand them, so I don't think it'd really be worth it on any level.
If a game deserves to have its EE version, it´s this one. My only fear is the possibility of new content in such a complex world. Achieving a seamless integration looks like a daunting task if not an extraordinary feat. No matter how much talent Beamdog can muster, it will take time.
Edit: I have to confess that I have the Ipad/touch screen interface in mind. PS:T would work much better than the BG series since there is so much dialogue.
So much this.
What makes Baldur's Gate appear so vast and free is the huge amount of side quests and plot-lines that mostly have nothing to do with the actual main story line.
Consider, broken down to it's core, BG 1 sums up to...
Candlekeep - Friendly Arm Inn - Nashkell Mines - Bandit Camp - Cloakwood Forest - Baldur's Gate City - Candlekeep - Final Battle;
similarly, BG II is equally brief...
Irenicus Dungeon - one quest to earn gold - Some work for the Thieves or the Vampires - Spellhold - Bodhi's dungeon - Suldanessalar - Final Battle
All the rest, the other quests, the exploration of Athkatla, most joinable NPCs, Watcher's Keep, Sahuagin City and the Underdark is, strictly speaking, just a distraction from your quest to save Imoen and then kick Irenicus' butt for goodness.
When it comes to the depth of the story, IWD, thanks to its linear structure, is much deeper and more coherent. In IWD, like in a good book or play, everything happens for a reason.
Really, you ahould watch out from many people now, and get fire resistance, besides that, BG's main plot do not has very good quests, but, well, the story is a lot more better, you are the son of a god, you really do not know that, and well, you need to stop one of the most trickiest conspirations ever made, besides BG is highly based in side-quests, Planescape Torment also has lots of side quests, and its storyline is the best one ever, but the storyline missions are short, and, well, you can win BG with no other things, as a power gamer speed run maker, but the game is designed to be... Different.
Also IWD is like a PnP, while BG is like BG, and PS:T is, like BG but marvelous better, besides, in BG1, a nice thing to do it exploring the areas that have no realation to the quest you are doing, because then you feel like an adventurer, while in IWD you start and end as an adventurer, while in BG, you end up as a hero, but still, you are like a children and not like Ribald or another adventurer, until BG2, then you become an adventurer, you kill dragons, you invade Drow cities (you haven't mentioned that) and you battle besides Drizzt against Nosferatu, need more? You can ascend to godhood.
To be honest I'm probably quite different from many here in that if I wanted a good DnD story I wouldn't go near Forgotten Realms with a 20 foot pole.
PS:T on the other hand now thats one of the best RPGs ever created on hight if not better then BG1+2. An Enhanced edition would be most welcome.
1. Druids are actually really cool in it. Also Druids/Rangers make more sense in the IWD games
2. Paladins and Bards have cool unique roleplay options
3. The MUSIC is incredible and epic beyond belief
4. The landscape art was gorgeous and immersive
5. I feel like it had more spells (could be wrong) and that they looked cooler
Yet despite those five pros, I play BG more for the story experience. Not really being a computer game aficionado outside of DnD based games, I am drawn more to great stories and great characters. The Baldur's Gate Trilogy had a decent main storyline but the sidequests were so much fun and were great tales on their own. But the NUMBER ONE thing that makes BG>IWD.... the NPCs. Great characters make great stories, and IWD was lacking in that category.
Personally i would buy a IWD EE only if there is a chance that the guys who made the IWD in BG2 mod are still around and are willing to make the port to the EE version now that would be awesome
http://forums.gibberlings3.net/index.php?s=bd3211335caab77ebc94561df9d7b703&showforum=155
In an enchanced edition of PS:T, I would like an overhauled combat with smarter AI, more usable mage/cleric spells, in addition to several new planes to visit (side-quests or something like that). More items for NPCs would also be a welcome addition.
The added experience/items would let me play Ascension w/ improved Bhaalspawn (The Five)
Otherwise... it was just waayyyyyyyyyyy too hard.
What level range is IWD, actually?
EDIT: 1-15ish apparently (then up to 30 in HoW). Eh, seems like something fun to do between BG1 and BG2 XD