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Good, Neutral, Evil ... And Comedic?

Hi everyone. I'm going to make a quick disclaimer at the beginning of this post, just to say that I have an immense amount of appreciation for the work done by Overhaul to bring BG and BG2 back into the public eye as some of the greatest RPGs of all time, and posts such as this one are designed to generate discussion and help the developers gain a better insight into what we like/dislike about the writing, in the hopes that all feedback can go towards the creation of a whole new RPG; or at least to help them continue to repackage and reinvigorate some of our old favourites.

In places, I find the new writing jars somewhat with the original content of BG and BG2. Although the writing is flavourful and rich, it follows the same algorithm as do most RPGs: for most dialogue options, you have 1 or 2 good responses, a neutral response, and an evil response. This isn't a problem, and seems logical enough. However I have found with a lot of the new content that the protagonist is often given a funny, or sarcastic response. This began to feel a little out of place for me after a while, when I realised it almost reliably was going to pop up in nearly every conversation.
My objection is, of course, not to implementing humour in D&D. I would state that the Forgotten Realms setting - and certainly the Baldur's Gate saga - is treated first and foremost as a serious affair. Encounters such as a slave supervisor in the mines asking you for tips about how to get a little more "starch in his maypole", Edwin's sudden and unexpected botching of the Nether Scroll incantation, and Tiax's cameo during the first confrontations with Irenicus in Spellhold are all funny in part because they are unexpected and because they are sparingly used. If Keldorn, Mazzy and Jaheira all had whimsical sidequests it would certainly have diminished the entertainment of Edwin's by virtue of relativity: even Jan Jansen, the games most overly comedic character, has his banter juxtaposed with perhaps one of the most dark sidequests of all.
To conclude, I absolutely believe there is a place for comedy on the Sword Coast, in the Forgotten Realms, and in my high fantasy settings, but the dialogue should reflect the tone of the game, which focuses on the serious issue at hand, and offers you comic relief sparingly and in a kind of effortless, unexpected way. The new writers have done a wonderful job with BGEE and BG2EE - and I speak only from my perspective when I say this - but I feel that there needs to be less emphasis put on humour in dialogue, so that it does not come off as immersion-breaking or heavy-handed at times.

Obviously this is not just a discourse - this is a discussion topic, so everybody who has something to say on the topic is more than welcome. Looking forward to hearing from you all.

Comments

  • recklessheartrecklessheart Member Posts: 692
    And a group of sprites from the land of frolicking nymphs, no less!

    I did enjoy those dialogue options. Of course you always wanted to pick them in the original, because you didn't know when you'd get another chance to say something that silly ;)
  • ErinneErinne Member Posts: 151
    Yeah, it does seem they went a bit overboard with the "witty" dialogue options in the new content. It's not bad writing, but definitely at odds with the tone of the rest of the game.
  • abacusabacus Member Posts: 1,307
    Personally, I'm planning a NE Blade, so I have someone who is witty and badass enough to say ALL of them... unless, of course, she can squeeze a profit out of someone in other ways.
  • DisgruntlerDisgruntler Member Posts: 100
    The same here. At some points I had 3 possible answers, of which two where sarcastic remarks of some sort.
    It got jaring after a while.
  • KidCarnivalKidCarnival Member Posts: 3,747

    And over here we have a horde of rampaging tarrasques! Kree! Kree!

    Damn, so it's not the Holy Groundhog I'm looking for again? I should get some of my eyes checked. :(

  • ShinShin Member Posts: 2,344
    I agree. Iirc it was brought up during beta testing as well that perhaps the new material had a little too high frequency of non-serious dialogue, but of course at that point you can't start doing major dialogue review.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Whenever someone says BG is dark I think they must've played a different game to me.
  • PurudayaPurudaya Member Posts: 816
    edited December 2013
    Although I understand the sentiment, I have personally really enjoyed the new dialog options. Some of them are really clever (the banter with the guard outside he twofold path temple comes to mind), and there have been several instances where I've caught myself laughing out loud at some of the reactions.

    I understand that the game and the setting are supposed to be serious in tone overall, but I haven't seen anything that really undermines that. With people's souls being stolen from them and entire cities being wiped out, a little levity goes a long way. It's also nice for players who are role-playing chaotics or smart-asses to have a few more options , because the vanilla game often forces them to choose between clearly defined good, evil, and neutral choices. To be honest, playing the new content has made me wish the vanilla game had a few more dialogue options for this kind of playstyle.

    As for matching the tone, yes, there are some dialogues where you can tell the content was penned by a new/different writer (as is to be expected), but I've been pleasantly surprised that there are many dialogues/banners where you can't.

  • dementeddemented Member Posts: 388
    This reminds me of the age old proverb

    "If a tree falls in the forest, I'll kill the bastard what done it"
  • SassyGoldElfSassyGoldElf Member Posts: 73
    edited December 2013
    Yeah, it can be pretty campy but so aren't a lot of things in Baldur's Gate. The new dialogue options have made me giggle several times and at some point I'll probably use them when I get around to playing my tiefling, because he is a little turd and likes to troll people. They kinda remind me of another fantasy series by Bioware I'm not gonna mention by name because it'll derail the thread and people will fight.

    But since we are being asked for critique, I can give you some, because you know what made me cringe? Pretty much everything in Neera's quest.

    I felt like most if not all of the wild mages were ridiculous and goofy and you couldn't be arsed to care about any of them. The few serious ones were just sort of dull. And what the heck happened to the kids? They just kinda vanished...

    As I just mentioned in another thread, I have a huge bias for Thay, but even if I didn't I think I'd be disappointed. It was just completely awful how they wrote the Red Wizards in that. These are one of the great supervillains of Faerun and it felt like they were reduced to Boris and Natasha antics. The scroll from Thay made me want to stab someone. Yeah, that TOTALLY sounds like someone the most temperamental and impatient of the zulkirs would put his utmost trust in. After I freed everyone I took Neera back to the camp and left because I couldn't take anymore. I'd probably gouge my eyes out if Aznar showed up later and was portrayed as stupidly as the others. These guys are EVIL wizards, not a couple of teenagers who joined Team Rocket to be cool.

    Feeling any emotion regarding what was happening, a genuine reaction the horrible nature of what they were doing, or attachment to the characters introduced was pretty much impossible. Neera's voice acting was actually really good for the parts when she was angry and upset. Like really good, I was impressed, and I felt bad because I wanted to care but instead I was just annoyed that a quest involving my favorite organization turned out to be a farce.
  • ErinneErinne Member Posts: 151
    edited December 2013
    Anything to do with Neera makes me cringe tbh :/. I only had her briefly in my party in BG1 and had to boot her because her soundset was just... grating. Been thinking I should give her a chance, but the more I read about her and her quests the less appealing the idea seems.
  • AyiekieAyiekie Member Posts: 975
    I see where you're coming from; at times, you can tell it's dialogue written recently and not over a decade ago. However, as I tend to like the snarky options, I don't agree and am glad they're there - but I do see where you're coming from.

    It does offer delightful role-playing opportunities when playing evil - going through Dorn's BGII quests, my CE Red Dragon Disciple has finally been able to be properly characterised as the long-suffering, eye-rolling "I'll kill anyone who stands in my way, and my highest goal is my own further empowerment, but I'm not some dumbass savage sacrificing puppies on my Altar of Evil, nor do I just randomly slaughter people for fun, and what the hell are you all going on about you ridiculous demons" that I've always wanted her to be.
  • SchneidendSchneidend Member Posts: 3,190
    Dunno about you, but my LE Blackguard CHARNAME is a bit snarky. I'm glad Overhaul is giving me more opportunities to show that.
  • MadhaxMadhax Member Posts: 1,416
    I really enjoy the snarky responses. I'm currently trying to play smart-evil, and since many evil responses seem like terrible things to say in a given situation, being able to fall back on humor and sarcasm is nice.
  • NaveenNaveen Member Posts: 81
    I don't like some of them not because they are funny, sarcastic or snarky but because they seem out of place. It's like someone is breaking the fourth wall and a person from the 21 century makes a joke. Also, some dialogue choices seem too extreme. I found this quite evident during Rasaad BG2 quests.
  • CherudekCherudek Member Posts: 73
    edited December 2013

    They kinda remind me of another fantasy series by Bioware I'm not gonna mention by name because it'll derail the thread and people will fight...

    http://www.youtube.com/watch?v=M3UvGFFeg8c
  • QuartzQuartz Member Posts: 3,853
    Yep. Every other response is snarky.

    And as someone who has honestly forgotten a fair bit of BGII (as opposed to BG1 which I know like the back of my hand), it was still disturbingly obvious what was new content and what was old.

    Beamdog's writer; whoever they are; is a decent enough writer, but they don't get Baldur's Gate. They just don't. I really wish I could have all of the improvements to the engine without all the tacked-on over glorified mods that are the new NPCs.
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