Honest question about mods
rizar123
Member Posts: 30
hmmm, everyone seems to have mods installed and I just read a thread about "ascension" and someone not even playing ToB because it is "bad". Am I missing something totally awesome with "vanilla" SoA/ToB? To be those game are great the way they were and the way they are now.
I always took the mods as cheats. Like adding super strong weapons or OP spells. But now I see many discussion about Mods and I'm getting curious. =P
Can someone just explain me briefly want is going on with mods? Btw, I can see they are a "mod communauty" so, don't take this thread as an insult or anything, like I said it's an honest question from someone who know nothing about it.
(Hell, I played those game so many time and there is so much I still don't know about it haha)
Have a great day!
I always took the mods as cheats. Like adding super strong weapons or OP spells. But now I see many discussion about Mods and I'm getting curious. =P
Can someone just explain me briefly want is going on with mods? Btw, I can see they are a "mod communauty" so, don't take this thread as an insult or anything, like I said it's an honest question from someone who know nothing about it.
(Hell, I played those game so many time and there is so much I still don't know about it haha)
Have a great day!
0
Comments
The way I see it after 20+ playthroughs though, mods are like apps on a smartphone or programs on a PC: the stock product itself might be great, but mods are a way to tailor it to do exactly what you want it to do. If you want awesome cheat weapons, you can do that; if you want your character to have multiple romantic/sexual encounters throughout his/her adventure you can do that; and if you want a deeper role-playing experience or increased tactical challenges you can do that as well.
So basically it depends on how you enjoy playing your game and what you'd like to see in it. Mods can refresh your game when you feel you know all the ins and outs of it, and definitely turn it into an overall superior experience.
The downside is that using mods makes your gaming more complex. Browsing through what the various modding communities offer and selecting mods that you think you'll like can take days, not to mention "prepping" your game by installing everything and making sure all the pieces mesh with each other without causing your game to crash or behave strangely. In the vanilla days with the full range of mods available for a BGT install, it wasn't unusual that I'd spend more than a week just browsing and installing mods before I even created my character. Then I could spend another day trying to find a suitable portrait picture.
In short, heavy modding is perhaps slightly more for "connoisseur" gamers (or control freaks) who don't mind spending large amounts of time on getting every playthrough just the way they want them. For people who'd rather jump right in and cut to the chase, vanilla might serve about as well.
Also of course, it's best to start small with a handful of mods you think will have a significant impact on your game, and then branch out from there.
Once you've seen the original content, mods can put a fresh spin on things and keep your playthroughs exciting. That in my opinion is the real value of modding.
It's a really good answer, thanks a lot. Maybe I'm just fine with the vanilla game. Like I said, they are so much I still don't know/understand about it. Even with a lot of playthrough, or maybe I'm just too hard with myself with some of the stuff (Like traps, I feel they are almost cheats). Maybe I'll try mods sometime, but now, I still feel fine about the vanilla game.
And when you say (write) about the time you take to find portrait and all that, it throw me back in the days when gaming was really a thing. Not blasting through a game and going to another one right after. I think for my next playthrough I'll sit and try to polish my CHARNAME a bit more, portrait, colors, skill, class for which I feel something...
Thanks for this answer, it filled more than the question I asked =P
True, may I say that EE is a MOD itself?
Ascension does nothing to help towards fixing the problems in ToB unfortunately.
I can't imagine how aweful it would be if I remake the voice of CHARNAME myself. I think it will drive me way more nuts then the ingame voice hehe.
Hearing myself over and over saying : "Alright", "It must be done" or "Time to die". =P
Everything is going to be different.
Every fight must be prepared and you have to learn how to use every item, spell or ability.
It's a new game and no, definitely it's not cheating!!!!
There's basically only three major modding sites that you need to more or less find everything, except Ascension - what's not working for EE yet anyway, and those are.
http://www.gibberlings3.net/ - More or less the most important in my opinion. Fixback and SCS can be found here.
http://www.pocketplane.net/mambo/ - Has some of my favorite NPC mods, like Xan and Kelsey.
http://www.spellholdstudios.net/ - Lots of different mods that usually are not to my taste but none the less well done.
Personally I can't even play the game anymore without Dungeon-Be-Gone. Starting dungeons are not exactly Bioware's strongest side and some of them are just awful to go through for the 50th time. Oh and Wheels of Prophecy might be a good alternative for Ascension until it comes out. It has most of it's story elements in it already and tries to improve ToB in a few other ways beyond it as well.
Thanks for all those link @Telsia , I will look at those soon enough (read : while not being at work) hehe
I think that here:
http://forum.baldursgate.com/categories/bg:ee-mods
and here:
http://forum.baldursgate.com/categories/bgii:ee-mods
you could find something specific about EE compatible mods.
I'll have to read about modification those mods do with the games.
Once again, thanks to everyone!
have a great day!