Shapeshifter ...
Jumbik
Member Posts: 19
Soo I would like to create one. For RP reasons mainly and I will want him in BG 2 also. My question is. Is it fixed already, or is it at least fixed to a point that its playable without nasty surpraises? I mean mainly the claws echants so i can hit enemies with some protection on? I suppose there are some mods that can be used but I would rather not use them if I could choose it.
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I do not have BG 2 EE yet. Could anyone test if this still apply in it? Or if you get any bonus from weapons so that your paws can overlap the +2 threshold? I would really appreciate it.
The resistances and weapon damage are still as broken as ever.
Basically this means that you have a shapeshift form that you can use for defense to get away while your party does the real physical damage work, and then you go out of your shapeshift form and get to spell casting from a nice and cozy distance... all of that in exchange for no armor. It's honestly a pretty lame trade-off, and if you want to make a Shapeshifter for role-playing reasons, then keep in mind that your role is actually still going to be casting. The Werewolf form just doesn't make you a good frontliner at all.
You'll be passable up front for a while, but you'll eventually be getting in the way of the real meat of your party, and so back to the back-lines you go.
As for the tweaks to druid shapeshifting, it changes it so that you no longer shift by using the ability, but by equipping a `paw' weapon created permanently by the ability (only usable by the character that created it).
It works a bit differently, and I can see how some find it a bit clunky. But I love it, because:
-unlimited shapeshifting: the daily limitation is more an annoyance than a balancing factor or something, so I'm glad to be rid of it.
-instant shifting (this is the big one): you immediately shift to the form by selecting/equipping the paw. So you can cast a spell, immediately drop into bear form to land a few hits, and pop back to human to cast something else without a pause. It makes shifting more tactical and more interesting.
In addition I think he tweaked the actual abilities you get a bit, which may or may not include a slightly better werewolf/greater werewolf shape, not sure.
There is also Weimer's shapeshifer rebalancing (optional part of BG2 Tweaks) that works similarly, but that one is.. over the top. It allows spellcasting in werewolf shape, makes the shape much, much better and adds a bunch of good spells to the druid spell list for some reason.
http://forum.baldursgate.com/discussion/10972/bgee-bug-with-opcode-122-magically-created-inventory-items#latest
I have tried "Weimer's shapeshifter rebalancing" from the "bg2_tweaks-v14" mod and it seems to be working fine. I apologise for posting and passing along information that (at least now) was incorrect.