Need Help (for custom acid fireball spell)
TvrtkoSvrdlar
Member Posts: 353
I'm using DLTCEP and messing around with some acid-themed spells...
Anyway, I'd like to make an acidic fireball (uses the green fireball projectile) that, after detonating, makes enemies suffer periodic acid damage and lowers their armor class by 1 with each passing second.
Now, the acid-y damage part is easy (just a bunch of delayed HP damage), but I can't get the AC-malus part to work. It seems that it's not possible to manipulate the armor class unless the creature is naked because most armors *set* the AC to a value, instead of adding to it. This kind of defeats the point because the entire idea was to have acid 'eat through' the armor, doing periodic damage and gradually lowering its AC value.
So, is there any way to actually set this up, or is it impossible?
Anyway, I'd like to make an acidic fireball (uses the green fireball projectile) that, after detonating, makes enemies suffer periodic acid damage and lowers their armor class by 1 with each passing second.
Now, the acid-y damage part is easy (just a bunch of delayed HP damage), but I can't get the AC-malus part to work. It seems that it's not possible to manipulate the armor class unless the creature is naked because most armors *set* the AC to a value, instead of adding to it. This kind of defeats the point because the entire idea was to have acid 'eat through' the armor, doing periodic damage and gradually lowering its AC value.
So, is there any way to actually set this up, or is it impossible?
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