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Need Help (for custom acid fireball spell)

I'm using DLTCEP and messing around with some acid-themed spells...

Anyway, I'd like to make an acidic fireball (uses the green fireball projectile) that, after detonating, makes enemies suffer periodic acid damage and lowers their armor class by 1 with each passing second.

Now, the acid-y damage part is easy (just a bunch of delayed HP damage), but I can't get the AC-malus part to work. It seems that it's not possible to manipulate the armor class unless the creature is naked because most armors *set* the AC to a value, instead of adding to it. This kind of defeats the point because the entire idea was to have acid 'eat through' the armor, doing periodic damage and gradually lowering its AC value.

So, is there any way to actually set this up, or is it impossible?

Comments

  • ShinShin Member Posts: 2,344
    If using opcode 0 I'm pretty sure you can just use a value of -1, assign it to be for all weapons, and apply it every second.
  • TvrtkoSvrdlarTvrtkoSvrdlar Member Posts: 353
    edited December 2013
    Shin said:

    If using opcode 0 I'm pretty sure you can just use a value of -1, assign it to be for all weapons, and apply it every second.

    I tried that, but it only works if the target isn't wearing armor. To clarify, if they are, then the armor's AC setting supersedes the spell's periodic changes.
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