Cleric/Thief HP
Fafnir
Member Posts: 232
According to HPCT.2DA, cleric/thieves get 1d7 HP at levelup until level 9 and +3 past that.
Since rogues get d6 and clerics d8 for hit dice, the random part is correct.
However both of them get +2 hp per level at high levels, so cleric/thief should get the average of that: +2 hp per level pas 9.
Hence the +3 is a bug.
Additional suggestion:
Rogues get one extra hit dice at level 10, so one might want to set that levelup as 1d3+1 and similarly tweak every other thief multiclass table. This is of course assuming I understand correctly the way the table is pulled at levelup and this change does not lead to accidental screwups....
Since rogues get d6 and clerics d8 for hit dice, the random part is correct.
However both of them get +2 hp per level at high levels, so cleric/thief should get the average of that: +2 hp per level pas 9.
Hence the +3 is a bug.
Additional suggestion:
Rogues get one extra hit dice at level 10, so one might want to set that levelup as 1d3+1 and similarly tweak every other thief multiclass table. This is of course assuming I understand correctly the way the table is pulled at levelup and this change does not lead to accidental screwups....
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