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Clarification and compatibility with BGT concerning official and semi-official mods

KaliestoKaliesto Member Posts: 282
edited December 2013 in General Modding
I found quite few of them over at Sorceror's place which some works were created by David Gaider, and the special edition mod that came with BG2 at one point in time.

I wanted to ask if those should be installed before messing with BGT because the mods are not listed in the Big World Project.pdf (I think..). I'm assuming it's just modification files and npc files, so there's no worries of in-compatibility with random BGT mods?

Here are the mods in question in case anyone else wants to use them as well:
http://www.sorcerers.net/Games/BG2/index_mods_hosted_bioware.php

Comments

  • ShinShin Member Posts: 2,344
    Essentially all the David Gaider mods were gathered up into the Ascension mod, which I believe is listed early on in the pdf. That one is all you need from there. Also, you shouldn't download it from that site but from http://weidu.org/ to make sure you get the latest version.
  • KaliestoKaliesto Member Posts: 282
    Awesome, thanks for the link. Also I didn't realize how extensive Ascension was. I can't believe I missed out on it all these years.
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