Clarification and compatibility with BGT concerning official and semi-official mods
Kaliesto
Member Posts: 282
I found quite few of them over at Sorceror's place which some works were created by David Gaider, and the special edition mod that came with BG2 at one point in time.
I wanted to ask if those should be installed before messing with BGT because the mods are not listed in the Big World Project.pdf (I think..). I'm assuming it's just modification files and npc files, so there's no worries of in-compatibility with random BGT mods?
Here are the mods in question in case anyone else wants to use them as well:
http://www.sorcerers.net/Games/BG2/index_mods_hosted_bioware.php
I wanted to ask if those should be installed before messing with BGT because the mods are not listed in the Big World Project.pdf (I think..). I'm assuming it's just modification files and npc files, so there's no worries of in-compatibility with random BGT mods?
Here are the mods in question in case anyone else wants to use them as well:
http://www.sorcerers.net/Games/BG2/index_mods_hosted_bioware.php
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