Request: Rebalancing Stoneskin/Ironskin/Protecion from Magical Weapons
bill_zagoudis
Member Posts: 207
Currently all of the above spells are extremely powerfull and not even high level spells,i would like to see their power diminished in a manner that affects mostly party members and less the NPCs, how?
I believe a reasonable fix to the problem would be reducing the duration of stoneskin/ironskin to be on par with other defensive spells like 1 round/level,and ideally changing the absorption not to a number of attacks but to a specific number of damage,possibly growing per level till a specific cap. It makes no sense to be able to absorb 10 dragon attacks or 10 goblin attacks...
Lastly for protection from magical weapons while for the npc's it's ok(we pause and swap to normal weapons)
for the PC is pretty much physical immunity for 4 rounds,which is too strong,some times i feel my mage is simply not dying and tanking should not be among his abilities(buying time till fighters aid you is ok ofc) Personally i'd rather see it removed from the game as the Mantle/Improved Mantle/Absolute Immunity serve it's purpose better,thought that may be a bit to drastic...thoughts?
ps: a few posts below it was mentioned that misses in AD&D actually remove layers of stoneskin unlike the game,i didn't know this when i posted and that's most likely all stoneskin needs to be both balanced and true to the AD&D rules.
I believe a reasonable fix to the problem would be reducing the duration of stoneskin/ironskin to be on par with other defensive spells like 1 round/level,and ideally changing the absorption not to a number of attacks but to a specific number of damage,possibly growing per level till a specific cap. It makes no sense to be able to absorb 10 dragon attacks or 10 goblin attacks...
Lastly for protection from magical weapons while for the npc's it's ok(we pause and swap to normal weapons)
for the PC is pretty much physical immunity for 4 rounds,which is too strong,some times i feel my mage is simply not dying and tanking should not be among his abilities(buying time till fighters aid you is ok ofc) Personally i'd rather see it removed from the game as the Mantle/Improved Mantle/Absolute Immunity serve it's purpose better,thought that may be a bit to drastic...thoughts?
ps: a few posts below it was mentioned that misses in AD&D actually remove layers of stoneskin unlike the game,i didn't know this when i posted and that's most likely all stoneskin needs to be both balanced and true to the AD&D rules.
Post edited by bill_zagoudis on
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Comments
Bear in mind that nerfing these abilities will affect enemy casters as well, and these are 2 of thier more potent weapons.
As for protect from magic weapons, personally I find the summons of creatures like fire elemental which are immune to NON-magical weapons are much more game breaking. On example I would like to see fixed is the air warden in the planar prison, who is supposed to be a very poweful demon can be beaten with a single elemental summon.
As a side note these spells are in the 2nd edition manual as made in game and WotC do not like their material being changed or modified.
You do remember how little +5 weapons are in Shadows of Amn right? Maybe... 3? Even if you count in Watcher's Keep, you only really get +3s or +4s at best unless you have Cespenar to upgrade them for you. And you won't find him until TOB. +5 for bosses is a bit... excessive.
I'm also inclined to think that BG is challenging enough for people just getting into the game, and things that dub down your power can be a big detriment to getting new players. While I agree that Stoneskin can be really, REALLY powerful, perhaps they should impliment other kinds of methods for dubbing it down. Such as the suggestion of vamping up the enemy AI to try to dispel it, or perhaps to have it that they will try to use lots of fast little hits on you to eat through the stoneskins... such as darts?
Really though, it is going by the AD&D rules, so changing it in the way you're suggesting is practically unthinkable for them.
In BGII, you are drained one stonekin for every successful hit by the opponent. In AD&D, even misses drain stoneskins.
In BGII Protection from Normal/Magical Weapons protected you against natural normal/magical monster attacks. My interpretation is that in AD&D, these spells are effective against hand-held/ranged normal/magical weapons (swords, arrows, etc.) but not natural attacks. In fact, in AD&D both spells lasted for 1 round/level rather than the fixed 4 rounds for PfMW.
-Galactygon
Stone skin shells also dissipate from magical attacks like magic missile so each missile takes off a layer of stoneskin along with dealing magic damage to the mage.
It can be breached. Every magic missile removes one layer. It doesn't protect against the elemental damage of weapons. Doesn't protect againt INT or level drain.
Sorry... I'll stop ranting now... but seriously... what?
As for protection from whatever level of magical weapon, shouldn't that then mean that a bare handed monk should be able to punch through the protection from normal/magic weapons? If we're going to say that a dragons claws aren't considered a magical weapon at any rate. Although I'm of the opinion that since the spell only lasts 4 rounds, it's hardly all that overpowered, and all of these spells are still dispellable as mentioned.
Stone skin doesn't protect from elemental components of the attacks or other side effects like level drain so its not that overpowered.
"It is important to note that this will not protect the wizard
from any magical attacks such as fireball, however it will protect him
from physical magical attacks such as magic missile."
Also: Stoneskin cannot normally be breached, this is a feature implemented by the G3 spell revision. I stand corrected.
These spells DO NOT NEED NERFING, they work just as intended. Learn the limitations of them, and work around them. It's called STRATEGY. Mages should not be gimped because some people aren't prepared to face them.
So basically, while I agree that stoneskin is OP, simply changing the computer's AI would make combat dynamics much more interesting!
So because you use the protections well, you want to nerf them across the board? You have limited spells per day for a reason you know. Using them is what they are for.
If you think they make your life too easy then don't use them, problem solved. If the developers should do anything about it at all, it should be to improve the AI to make it better at countering the defenses, that doesn't mean gimping all mages everywhere.