suggestions for a dual class fighter/cleric
maxi
Member Posts: 86
hello everyone!
I was thinking to run another play trough BGEE and BG2EE, trying for the first time a dual class.
the idea was to make a fighter, then dual class to a priest of helm. So here come the first question, can I dual class into a kit?
then at which level do you suggest I should go dual? I would like to do it in the first BG (consider I am using xp cap remover and I play with a party of 3 maximum 4, so I can hit higher xp).
and another important question: to dual class into a cleric which are the minimum stats I have to roll? (like wisdom and charisma)
then I guess that about weapons I should go with 2 pips mace (for the new good mace in beregost) and all the other pips in flail (for flail of the ages in BG2 that probably is one of the best weapon in all the saga)
any suggestions and ideas?
thanks everyone! )
I was thinking to run another play trough BGEE and BG2EE, trying for the first time a dual class.
the idea was to make a fighter, then dual class to a priest of helm. So here come the first question, can I dual class into a kit?
then at which level do you suggest I should go dual? I would like to do it in the first BG (consider I am using xp cap remover and I play with a party of 3 maximum 4, so I can hit higher xp).
and another important question: to dual class into a cleric which are the minimum stats I have to roll? (like wisdom and charisma)
then I guess that about weapons I should go with 2 pips mace (for the new good mace in beregost) and all the other pips in flail (for flail of the ages in BG2 that probably is one of the best weapon in all the saga)
any suggestions and ideas?
thanks everyone! )
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Comments
Levels: the most common ones are 9 (for max Fighter HP) and 13 (for an extra half attack) With your XP cap remover, you could dual at Fighter 7 (64000 xp, gives you extra half attack), and reach Fighter 7/Cleric 8 at 174000 xp, which wouldn't be possible without your exp cap remover.
Weapons: Your plan sounds good. Hammers are also a great choice throughout the entire game. You should also consider dual-wielding, at least toward the latter end of BG2.
EDIT: Stats: Dualling to Cleric requires you to have 17 Wisdom, that's all. Dualling from Fighter requires you to have 15 Strength.
I'll echo @Xei_Win_Toh's suggestion of dual-wielding in the long run. A Fighter->Cleric with FoA in the main hand and the Defender of Easthaven in the off hand makes for a very durable and damaging front liner.
I think that dual at 7th level is the best option, pity that I can't dual into a kit. I wanted to do a cleric stronghold in BG2 because I necer did it before.
If I decide dual wielding should I give 2 pips at character creation or I can do it later? the idea was to give 2 pips at flail, then 2 more (at 3rd and 6th level) and then the one when I dual into cleric...that make 5 pips in flails in the end... am I right?
thank you guys!
Fighter level 1 - 2 mace, 2 flail
By Fighter 7, when you dual, you'll have 2 mace 4 flail
Dual to Cleric, put a point in two-weapon style and one in Sling, perhaps (because you'd be less effective in melee as a recently dualled Cleric)
Cleric 4, put your point in Hammer (putting point in Mace or Flail, where you already had Fighter points, will effectively waste the point once you re-activate the Fighter class)
Cleric 8, you re-gain your Fighter levels, and put your 5th point in Flail
Thus, at Fighter 7/Cleric 8, you'll have: 2 Mace, 5 Flail, 1 Hammer, 1 Sling, 1 Two-weapon style
From there, one more point in Two-weapon style is enough - the third point only improves offhand thaco by 2.
If you then proceed to max Hammer, you'll reach 5 points in that by Cleric 28 (4,5 million XP, certainly reachable early in ToB). If you go Mace instead as your second weapon to max, you'll reach 5 points by Cleric 24 (3,6 million XP)
EDIT: or you can take the 2nd point in two-weapon style at the aforementioned levels (24 if you want more points in Mace, 28 if Hammer), and max the weapon first.
Here's what I generally do:
Berserker:
DW: 2
Flails: 2 -> 4 (or 5, depending on how high I take the Berserker)
Dual to Cleric:
Get basic proficiency in Warhammers, Maces and Slings. Beyond that it doesn't really matter.
Play as DW whenever the Berserker (or Fighter) levels are active, play as 1H + shield only during the Cleric levels.
I like this, a lot! you convinced me, dual wielding will be! also I can switch to shield whenever I need, like against beholders...
So I think that if I go dual wielding I would like to end SoA with flail of the ages and crom fayer in the other end, the combination seems terrible for the enemies.
another question: if I use EEKeeper to change charname in a priest of helm, am I going to obtain the special abilities of the kit?
found it! when I'll do it in the boxes that sais "from level" "to level" should I put 1 and 1?
and for you guys what is best, priest of lathander or helm?
Oh! and got to "Innates" Click the "Kit" button and set levels from 01 to 01 and have it give you abilities. Once you switch kits it will do this automatically on level up, but this will give you your starting abilities. [You could also just switch kits right before dualing probably; but I haven't tested it.]
Note: if you dual at 7th like planned then you should only miss out on one level of Priest after switching with BG:EE caps; which is worth it for the extra attacks, thaco, and prificiencies I think.
a couple of question more: in BG2EE I will be able to get also fighter HLA or just the ones for priests?
then, I know the most powerful flail in BGEE is the one in durlag's tower, but it's cursed and make the character to go berserk. what exactly it means? I mean, can I use it and still cast spells and use the character normally?
The flail makes you lose control of your character. We're talking serious rampage.
that means no spells? and losing control happens only in the sight of enemies or all the time?
thank you guys!