clswpbon.2da and Swashbucklers
fleagin
Member Posts: 2
Hi All,
I'm trying to mod in bonus apr for Swashbucklers (I know it's heretical and not PNP accurate but it feels so right!).
My understanding is that setting the first column of clswpbon.2da (labelled GETS_PROF_APR) to 1 for the SWASHBUCKLER row should give Swashbucklers that extra 1/2 apr for being specialists by making them use WSPATCK.2da. However my in-game testing seems to suggest this is not the case (the character screen does not report the extra attack and with auto-pause turned on I can see my character is only making one attack roll per round).
Whether I mod the file manually or using WeiDU, it appears that setting a 1 or 0 for Swashbucklers (or Thieves in general) does not actually make any difference.
I've tried making Fighters have a 0 in the column and this DOES remove their bonus attacks, so I think I've got the right file in the right place (clswpbon.2da in override). Is there anything else I need to do to make a class eligible to use WSPATCK? Does anyone have a better way to give Swashbucklers the bonus apr for specialization?
I've attached my modded .2da (renamed to .txt to allow attaching it to this thread) for reference. In the file I've changed Fighter GETS_PROF_APR to 0 and Swashbuckler and Thief to 1.
Many thanks, and apologies if there's already a known solution for this - my searches of this forum and google didn't find anyone else having similar problems,
-Fleagin
I'm trying to mod in bonus apr for Swashbucklers (I know it's heretical and not PNP accurate but it feels so right!).
My understanding is that setting the first column of clswpbon.2da (labelled GETS_PROF_APR) to 1 for the SWASHBUCKLER row should give Swashbucklers that extra 1/2 apr for being specialists by making them use WSPATCK.2da. However my in-game testing seems to suggest this is not the case (the character screen does not report the extra attack and with auto-pause turned on I can see my character is only making one attack roll per round).
Whether I mod the file manually or using WeiDU, it appears that setting a 1 or 0 for Swashbucklers (or Thieves in general) does not actually make any difference.
I've tried making Fighters have a 0 in the column and this DOES remove their bonus attacks, so I think I've got the right file in the right place (clswpbon.2da in override). Is there anything else I need to do to make a class eligible to use WSPATCK? Does anyone have a better way to give Swashbucklers the bonus apr for specialization?
I've attached my modded .2da (renamed to .txt to allow attaching it to this thread) for reference. In the file I've changed Fighter GETS_PROF_APR to 0 and Swashbuckler and Thief to 1.
Many thanks, and apologies if there's already a known solution for this - my searches of this forum and google didn't find anyone else having similar problems,
-Fleagin
1
Comments
I guess I'll have to keep making my lvl 1 dual-classed Fighter->Swashbucklers (go go EE Keeper!) to approximate this functionality.
Thanks Shin!
-Fleagin