First EE Playthrough Class Recommendations
PROXIMA
Member Posts: 1
So I'm not too sure how this game works since I've heard the EE edition is missing an expansion? I thought it came with them all, and didn't know the level cap way 7 or something like that for the first game. Seems like it's kind of a short game. Anyhow I wanted to be a Kensai/Mage, since it sounded cool and I like the idea of using melee while using magic. However I like Sword and Shield, and Kensai can't do that. So I decided to try and be a Fighter and dual-class to mage, but I don't know when to dual class. A lot of people say to do it at like level 6, but I've heard that's near the end of the game and I don't really like the idea of being just a pure fighter for most of it. Could anyone help me out here? It'd be much appreciated. Any tips, info, recommendations; they're all great.
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BG EE is not a short game, you just level up slower than in most other games.
A Kensai is kinda weak in BG 1 cos he cannot use ranged weapons (except throwing knives) or wear any armour. A Kensai/Mage can be very powerful, but most players say the optimal time to dual-class is lv9, which means u spend all of BG 1 as a weak warrior who can't tank effectively.
If you want to experience a fighter who can use spells, try a Fighter/Mage multi-class. You won't have to worry about when to dual-class. However, although he can wear armour and use whatever equipment a Fighter can, he cannot wear armour and cast spells at the same time.
If you want a fighter primarily, but have a few magical tricks, try the Paladin. A very solid choice for a beginner and powerful throughout BG 1 and BG 2. The most powerful weapon in the game in BG 2 is one that is strictly limited to Paladins.
My Skald has been owning all the way through the game.
You should warn him about monks, not bards.
Also, a Blade (Bard kit) could be an option. They play rather similar to a F/M. It's mainly a flavor thing though, both are very viable indeed.
I wouldn't worry about dual-classing honestly. It's certainly powerful but you have to go through a long period of being dead weight. This is especially true in the first game because experience is scarce and hard-earned. Multi-class characters can still be very powerful and keep a consistent power level throughout the series.
Basically: Warriors are easy to play and have a lot of hit points, so start there. Clerics and Mages are fun classes to multi with a warrior, but in the case of a Fighter/Mage you do give up your armor if you want to cast spells so you'll be a lot squishier in the early game, since you won't be able to get good robes until the mid-game. Fighter/Thieves are certainly viable but you'll find a lot of good thieves during your adventure, so it's a little bit redundant. Still, if it sounds cool to you, go ahead and play it.
The last thing I'll say is that you shouldn't worry too much about picking a very powerful build the first time around. The game is easy enough that any class can complete it as long as you give them decent stats and equipment. Remember that you're only 1/6 of a team and a varied party can cover any deficiencies that your main character has.
By far the best thing to pick as a new player is some type of durable fighter. A pure berserker is excellent. They can tank, they can deal good damage, and their berserking can help against some of the most annoying spells in the game. The dwarven defender, I've found, is also a very potent melee character and the extra durability will be welcome if this is your first playthrough.
Personally, I really like the pure kensai as well, but they can't really tank. I never really liked the cheesy kensai/mage combo. The kensai on its own can do extreme damage but it really is a glass cannon. This makes it both fun (because you really are the best at something) but balanced.
Any of those provide a solid base for you to build a party around and have no annoying dual-class downtime. Dual classing can give you some powergamey possibilities but usually is only margibally better than the multiclass option.
I personally really like Cavaliers as they have immunity to lots of things like poison, fear and charm which can ruin your day in Baldur's Gate:EE.
There are also a couple of threads on these forums on getting the most out of fighter/mages.
Any of those provide a solid base for you to build a party around and have no annoying dual-class downtime. Dual classing can give you some powergamey possibilities but usually is only marginally better than the multiclass option.
I personally really like Cavaliers as they have immunity to lots of things like poison, fear and charm which can ruin your day in Baldur's Gate:EE.
There are also a couple of threads on these forums on getting the most out of fighter/mages.
Before starting, I read up quite a bit and decided, "Right, a Kensai/Mage dual class seems to be generally agreed to be strongest, so I'm going with that." I had a pretty unpleasant time of it at the start of BG1 and eventually decided to give up and go with F/M. I've completed BG1 and I'm now into BG2 with the same F/M.
So I would also endorse Heindrich's recommendation. I'm not denying that other classes might be better than F/M, but it's a solid choice for a beginning character.
There'll be plenty of time to make yourself a cheesy kensage dual-class later on
And if you do want to pull off a Fighter/Mage, for a first playthrough, just multiclass. Kensai -> Mage is incredibly overrated, Berserker -> Mage is a little better, but you're not going to be much of a mage, if at all, in BG:EE.
If you prefer tanky characters - fighter/cleric. If you rather deal some more damage and/or want to dual wield, ranger/cleric. There is no advantage at all to playing human unless you want to dual class, so having the option to pick a dwarf (for better saves and con) or half orc (for strength and con) is definitely a bonus.
I rolled with a Dwarven Defender, and i gotta say it's pretty boss, it isn't very flexible (you're a tank and only a tank) but it's been a good way to learn the ropes. I will def be rolling a caster of sorts in BG2 but for now I am just fine with my shorty tank.
High Ho, High Ho, its off to the Sword Coast I go...