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My BG2 EE experience, rants ahead...

LathraelLathrael Member Posts: 69
I hate to say that, but i'm really disappointed about the game...

First of all, the voice acting. While playing the new content, i really had to mute the speakers, since every minor NPC made my ears bleed. I really couldn't understand how those made the final cut, it was a terrible work - terrible as bad for a fan made mod yet alone for an official product. Did someone decided to voice npc by their bf/gf/nephew instead of hiring real voice actors to cut the costs, i wonder.

Second, overlook on many bugs that were around for YEARS. Even a quick search around old forums could yield you that what should be fixed, but they are still there... Not to mention new bugs introduced. This may be a minor issue, since they still can fix those.

Third, lazy and disconnected dialogs in new content. I cannot point those since they are all scattered around. Many times, your reply makes no sense about the subject or conversations go real weird (not in a good way), or poor in quality. Even if it's your first time it's really easy to point out what is new and what is not - and again not in a good way.

Fourth, little effort on game ballance. Still loads of issues aren't adressed.

As it is now, it seems only thing that saving the grace, alongside the new beautiful scenery and some other good work of the EE graphic team, is the original BG2... I was really looking forward to for this game and excited about what Beamdog could bring to it, only to be disgruntled by the amateurish work (excluding the scenery/portraits).

Well those are my thoughts. I hope those issues will be adressed in time... Still, not holding my breath for it.
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Comments

  • MessiMessi Member Posts: 738
    I have to agree with you about the voice acting part. Some of it is really, really bad. I actually like the main NPC voices they added just fine, but some of the side characters sound like they just dragged in whoever happened to be around.
  • ThrasymachusThrasymachus Member Posts: 911
    The voice acting for some of the minor NPCs is pretty weak, I agree, but some of it is quite good IMO (e.g., Knocktor and Ding). The voice acting for the joinable NPCs is quite good, and seems to fit well with the older NPCs.

    Your other complaints are rather vague -- I'm not sure what precisely you mean about the dialogues being 'disconnected' or what you find problematic with respect to 'game balance'.

    Personally, I very much like the new NPCs. I've only played through the Rasaad and Neera quests, and those only for SoA, but I thought that they added a lot of value to the game. I'm looking forward to a future game to explore the quests of Dorn and Hexxat.

    In short, I disagree with your overall assessment.
  • TelsiaTelsia Member Posts: 9
    The dialog is very hit or miss for me. At times it might be a little silly but no more then Jan and mst of what I seen of Neera havn't stood out from the rest of the game. The conversations with Rasaad havn't been that bad either. However and this is a big however the dialog between Rasaad and Anomen if they are in the same party are just AWFUL.

    The first conversation I had started with Rasaad telling Anomen his story of how he came to be here. Anomen in turn complimented Rasaad and said it was a fine tale that matched his own and they would both heroes that people will talk about far and wide. Rasaad said he didn't want fame and Anomen said, and I quote "You're joking right? Tell me you're joking" and so on and it really didn't feel at all in line with the way Anomen speaks in the normal game.

    At times the new dialog just seems a bit more "modern" then the rest of the original game.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    The voice acting (particularly for non-joinable NPCs) was worse than amateur, bordering on incompetent. However, I like the game overall.

    Many have been upset about the new NPCs sticking out from the originals (due to more content, such as sidequests in TOB) but they had to justify the pricetag of the remake somehow. If there were less addons people would be saying "the new NPCs don't have enough stuff, totally not worth it". You can't please everyone, and overall I say they did a decent job updating the game, and added some cool parts as well.
  • SpaceInvaderSpaceInvader Member Posts: 2,125

    The voice acting for some of the minor NPCs is pretty weak, I agree, but some of it is quite good IMO (e.g., Knocktor and Ding).

    Knocktor and Baeloth are voiced by the same guy, IIRC.
  • LathraelLathrael Member Posts: 69
    edited December 2013
    I don't want to give spoilers with writing exact dialogs but, most "romance" conversations feels like they have been ripped from a 3rd rate porn movie.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Lol, did you romance Dorn?
  • LathraelLathrael Member Posts: 69
    edited December 2013

    Lol, did you romance Dorn?

    "It will be even bloodier than you hoped!"
    What has been seen can't be unseen...
  • EudaemoniumEudaemonium Member Posts: 3,199
    Aren't like 98% of videogames romances ripped from third rate pornos anyway? Bioware ones especially, since you even get terrible mood music as part of the deal to contribute to that 80s budget vibe.
  • LathraelLathrael Member Posts: 69
    edited December 2013
    If you count Larry's series...

    Edit :If it what they do had been a standalone game, all those could be fine. But when you put them into Baldur's Gate title, standards rightfully rise - and you have to meet those expectations, or don't tinker with it at all.
  • LathraelLathrael Member Posts: 69
    edited December 2013

    I think people grossly overinflate the quality of Baldur's Gate's writing. It's a fairly campy high fantasy adventure filled to the brim with stereotyped characters and covert pop culture references.

    About it's plot and much other things, you are right. But what it makes stand out is its narrativity and it's the miss in the new content. It's much about a question on it's quality rather than content of what has been delivered.
  • ThrasymachusThrasymachus Member Posts: 911
    Telsia said:

    However and this is a big however the dialog between Rasaad and Anomen if they are in the same party are just AWFUL.

    The first conversation I had started with Rasaad telling Anomen his story of how he came to be here. Anomen in turn complimented Rasaad and said it was a fine tale that matched his own and they would both heroes that people will talk about far and wide. Rasaad said he didn't want fame and Anomen said, and I quote "You're joking right? Tell me you're joking" and so on and it really didn't feel at all in line with the way Anomen speaks in the normal game.

    At times the new dialog just seems a bit more "modern" then the rest of the original game.

    That one line from Anomen does seem a bit out of place. "Surely you jest?" would've been more in-character (as he generally speaks like a RenFair actor).

    Overall, though, I'm quite enjoying the new dialogues.

    If I remember correctly, in the original BG2, Mazzy wistfully expressed a hope for a new '3rd edition' in which she could be a paladin. The new dialogues don't seem any more 'disconnected' from the game than that.
  • xzar_montyxzar_monty Member Posts: 631
    edited December 2013
    I don't think the voice acting is as bad as you're making it sound. I've found only one truly appalling character so far: the stoned/drunk hippie type character in Neera's hidden refuge. That guy is one bad actor.

    Hexxat, for instance, is well done. Neera's naivety is also quite nicely conveyed. The only thing missing from Hexxat's voice is her unhappiness about what she is.
  • MadhaxMadhax Member Posts: 1,416
    The game is rated T and set in a relatively "light" fantasy setting (Light compared to, say, Game of Thrones or The Witcher). I think the romance dialogues are always going to be somewhat hamstrung by those constraints.

    Romance aside, I've actually very much enjoyed the dialogue options in EE content so far. In Dorn's quest in particular, my exceedingly intelligent, wise, and charismatic Cleric/Mage protagonist is able to use quick thinking to concoct complicated excuses for my party's actions and get out of potentially dangerous situations, when most games would simply force me into a battle. I really enjoy having that option.
  • Raphite01Raphite01 Member Posts: 20
    edited December 2013

    I think people grossly overinflate the quality of Baldur's Gate's writing. It's a fairly campy high fantasy adventure filled to the brim with stereotyped characters and covert pop culture references.

    I agree with this. The BG games have tons of really bad, campy voice acting and writing. Even the voice acting for the Charname voice choices is painful - every time I start a new character, that choice is terrible to make. It took me multiple tries to play through the opening dungeon in BG2, because every darn thing you encountered was some tired stereotype or sappy dialogue.

    Some of the acting is absolutely top-rate though (Irenicus!), and it manages to carry the rest of the game. Characters with good voice acting (Dorn, Mazzy, Kogan, Jaheira, others) are not only a welcome relief, they also counteract all of the bad.
  • ThrasymachusThrasymachus Member Posts: 911
    edited December 2013

    I've found only one truly appalling character so far: the stoned/drunk hippie type character in Neera's hidden refuge. That guy is one bad actor.

    Huh. I actually enjoyed Zaviak's voice. He sounds almost exactly like some 'West Coast' people I've known in real life.

    I also found Daxus hilarious.
  • booinyoureyesbooinyoureyes Member Posts: 6,164

    I think people grossly overinflate the quality of Baldur's Gate's writing. It's a fairly campy high fantasy adventure filled to the brim with stereotyped characters and covert pop culture references.

    But that is WHY i love it :/
  • sunset00sunset00 Member Posts: 310
    lol.. yeah, a kind of lost naivety / lost world feeling, BGs (and at the same time announcing what was to come, looking back..clearly too*) )... sure the new 'stereotyped' characters of nowadays, in the 'new' videogames and/or mainstream movies & co are much less caricatural lol... 'different' yes, that's certainly the right word.. and in less than 15 years, things changed indeed a lot... for the best? Hu... let's say i won't comment more on that last part too lol.. but i have my idea too..^ when you see some progressive BS nowadays..^ ok, where are those zombies, i want to explode their heads again with my genderless baseball bat (full of covert (..) culture too, but in another genre too lol..) ..so cool too.. *//
  • mylegbigmylegbig Member Posts: 292

    I think people grossly overinflate the quality of Baldur's Gate's writing. It's a fairly campy high fantasy adventure filled to the brim with stereotyped characters and covert pop culture references.

    The first BG had writing that varied from amusing to just plain amateurish. The writing in the original second game is actually quite competent overall. Not great for the most part, but it didn't have any parts that ever made me cringe. If I could use one word to describe it I would say, "professional."
    Lathrael said:

    I don't want to give spoilers with writing exact dialogs but, most "romance" conversations feels like they have been ripped from a 3rd rate porn movie.

    I haven't gotten to the BG2EE romances yet, but that kiss with Neera in the first game... yea, it was pretty bad.

  • ThrasymachusThrasymachus Member Posts: 911
    mylegbig said:


    I haven't gotten to the BG2EE romances yet, but that kiss with Neera in the first game... yea, it was pretty bad.

    Woah! Any romance (or 'proto-romance') that ends with the line, "Give me some sugar baby," is okay in my books.
  • RannRann Member Posts: 168

    I think people grossly overinflate the quality of Baldur's Gate's writing. It's a fairly campy high fantasy adventure filled to the brim with stereotyped characters and covert pop culture references.

    I get where you are coming from, but I think it's important to take it in context (and my apologies if I'm reading too much into what you are saying). There really was (almost) nothing like this when those games first came out. And since memory was still at a premium, and audio is/was a relatively bulky component of games, every in-game conversation had to be a collection of sound bites out of sheer necessity. As a programmer of such games, you'd have to rely on stereotypes, cultural memes, cliches, and so on to fill in the blanks in the conversations. Your alternative as a game developer was lots and lots of expositional text to read, which is the direction that Planescape:Torment went (and when negative criticism of P:T is expressed, that point is often top of the list, though I won't pretend to understand why verbosity is a problem to some folks). And even P:T doesn't approach the richness of more recent games v.v. NPCs -- but for its time, also very cool.

    Compared to today's fully scripted, fully voiced NPC interactions, the BG series certainly feels quaint, and rightly so. And yet, my reaction at the time it was fresh and new was that I sorta-kinda knew and liked these NPCs very well indeed -- again, my mind was filling in the blanks, and that state persisted. Nowadays, I probably play BG simply because of nostalgia -- going off on an adventure again with Minsc and Aerie and Imoen and so on, which evokes happy memories. I presume that it's difficult for new folks (and I'm not implying you are, BTW) to jump into the series without saying "Hmm, OK, so what's the fuss all about?" I totally get that POV (I miss other odd old things like typewriters and rotary phones as well which obviously don't hold up well these days either), but deep familiarity & happy memories about something that was cutting-edge once is why I can still replay Atari's "Adventure" over and over again.
  • ErgErg Member Posts: 1,756

    Woah! Any romance (or 'proto-romance') that ends with the line, "Give me some sugar baby," is okay in my books.

    More than okay, it's groovy! :)
  • LathraelLathrael Member Posts: 69
    edited December 2013
    Rann said:

    I think people grossly overinflate the quality of Baldur's Gate's writing. It's a fairly campy high fantasy adventure filled to the brim with stereotyped characters and covert pop culture references.

    I get where you are coming from, but I think it's important to take it in context (and my apologies if I'm reading too much into what you are saying). There really was (almost) nothing like this when those games first came out. And since memory was still at a premium, and audio is/was a relatively bulky component of games, every in-game conversation had to be a collection of sound bites out of sheer necessity. As a programmer of such games, you'd have to rely on stereotypes, cultural memes, cliches, and so on to fill in the blanks in the conversations. Your alternative as a game developer was lots and lots of expositional text to read, which is the direction that Planescape:Torment went (and when negative criticism of P:T is expressed, that point is often top of the list, though I won't pretend to understand why verbosity is a problem to some folks). And even P:T doesn't approach the richness of more recent games v.v. NPCs -- but for its time, also very cool.

    Compared to today's fully scripted, fully voiced NPC interactions, the BG series certainly feels quaint, and rightly so. And yet, my reaction at the time it was fresh and new was that I sorta-kinda knew and liked these NPCs very well indeed -- again, my mind was filling in the blanks, and that state persisted. Nowadays, I probably play BG simply because of nostalgia -- going off on an adventure again with Minsc and Aerie and Imoen and so on, which evokes happy memories. I presume that it's difficult for new folks (and I'm not implying you are, BTW) to jump into the series without saying "Hmm, OK, so what's the fuss all about?" I totally get that POV (I miss other odd old things like typewriters and rotary phones as well which obviously don't hold up well these days either), but deep familiarity & happy memories about something that was cutting-edge once is why I can still replay Atari's "Adventure" over and over again.
    BG and P:T (especially PT) is good because it feels more like reading a book than watching a movie. Many of the things are left to your imagination. It's a full wonder when you got into it.

    Edit: And thats why keeping "character" of diaolgs were too important.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited December 2013
    mylegbig said:


    I haven't gotten to the BG2EE romances yet, but that kiss with Neera in the first game... yea, it was pretty bad.

    @mylegbig
    Neera: "Is that your leg or are you just happy to see me?"
  • MaylanderMaylander Member Posts: 74
    It seems I'm the only one who noticed that Mark Meer is doing most of the male voices in both BG: EE and BG2: EE. Baeloth, Rasaad, the hippie etc. It's all Mark. He's just very good at making characters sound a bit different, which is why he's so often used as a voice actor for "misc characters" in games. His biggest role is probably male Shepard, which is the reason I notice him so easily these days. Just like Jennifer Hale after Bastila.
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