The Ultimate Black Pits Party!...?
marceror
Member Posts: 577
Okay, I don't really think this is the ultimate Black Pits party, but it's one that I'm working on that I think is pretty good. I want to share, and welcome comments and constructive feedback to improve. It took a VERY long time to roll these attributes. I did it a little at a time over several days. Without further ado, here is Kearth's evil pit band:
1. Kearth Berenthal – LE Half-Orc Blackguard – Greatsword, Crossbow
Attributes: 19, 17, 19, 8, 15, 18
(I had to create him as a human and EEKeeper him to Half-Orc, then subtract 2 INT and raise STR and CON by one. If Dorn can do it, why can't I. I'd like to find a non-Dorn male half orc portrait that matches the BG2 art style, but thus far Dorn is by far the best I've found.)
2. Dregeth – LE Dwarven Defender – Axe and Shield, Bow
Attributes: 18/00, 17, 19, 14, 18, 7
3. Alor Goran – NE Human BerserkerX/Cleric – Flail and Shield, Sling
Attributes: 18/78, 18, 18, 10, 18, 11
4. Marianis Fohr’ian – CE Drow Fighter/Thief – Longsword/Shortword TWF
Attributes: 18/63, 19, 17, 16, 10, 14
(She is actually an Elf made to look Drow, since I can't select Drow)
5. Leath’laniel – NE Elven Fighter/Mage - Longbow, Bastard Sword
Attributes: 18/23, 19, 16, 18, 13, 10
6. Christiana – LE Human Dragon Disciple - Sling/Staff
Attributes: 18, 18, 18, 10, 10, 17
1. Kearth Berenthal – LE Half-Orc Blackguard – Greatsword, Crossbow
Attributes: 19, 17, 19, 8, 15, 18
(I had to create him as a human and EEKeeper him to Half-Orc, then subtract 2 INT and raise STR and CON by one. If Dorn can do it, why can't I. I'd like to find a non-Dorn male half orc portrait that matches the BG2 art style, but thus far Dorn is by far the best I've found.)
2. Dregeth – LE Dwarven Defender – Axe and Shield, Bow
Attributes: 18/00, 17, 19, 14, 18, 7
3. Alor Goran – NE Human BerserkerX/Cleric – Flail and Shield, Sling
Attributes: 18/78, 18, 18, 10, 18, 11
4. Marianis Fohr’ian – CE Drow Fighter/Thief – Longsword/Shortword TWF
Attributes: 18/63, 19, 17, 16, 10, 14
(She is actually an Elf made to look Drow, since I can't select Drow)
5. Leath’laniel – NE Elven Fighter/Mage - Longbow, Bastard Sword
Attributes: 18/23, 19, 16, 18, 13, 10
6. Christiana – LE Human Dragon Disciple - Sling/Staff
Attributes: 18, 18, 18, 10, 10, 17
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Comments
I did give the MR to the Drow in EEK, yes.
I took the Dragon Disciple really because I just wanted to try one. I'm not likely to do so in the main game, so this seemed a good place to roll one up.
Human Inquisitor
Half-Orc Berserker
Human Ranger 3 -> Cleric (DW War Hammers)
Human Kensai 6 -> Mage (DW Katanas)
Human Fighter 3 -> Mage (Longbow)
Yeah Drow MR rules, i try to create a Crinti rather give them about 25% MR because 50 is too OP in my humble opinion.
If you don't have this, download the latest version.
I suppose the other way would be to move your save games to the main save directory, and to that I say, thank goodness for EEKeeper!
All a matter of taste, of course.
Appreciate you sharing, nonetheless.
I sometimes use this for Dorn if I'm tired of seeing his regular one. Not a perfect match, but it's a half orc and a headshot.
Skills I'm just don't the usual. Whether or not it will be needed remains to be seen.
On the thief topic: what exactly are the requirements to hide in shadows successfully, other than to have a really high percent to succeed?
I was playing BG1 the other day, and Rasaad, Mr. Naked Monk with 30% in Hide in Shadows managed to disappear into the virtually non-existent shadows outside the Gnoll Fortress. I stared at the screen for a good minute like... "What the heck!? Even my THIEVES can't hide that well!"
Move silently is also used when your character moves, and a lower move silently skill increases the chance that your hiding in shadows will fail due to the sound of your movements giving you away.
My one suggestion is that you may want to start off with a priest of talos instead of a fighter-thief. And you may want to consider just keeping your berserker as a berserker, and allowing him to gain more rages and mastery in something.
Melee fighter.
Ranged fighter.
Melee Bard, Blade.
Ranged Mage, Wild Mage.
Melee Fighter/Mage.
Melee/Ranged Cleric, Priest of Helm.
It goes well, also, it was amazingly easy.
If you really want to avoid those traps, have a cleric memorize Find Traps for that one; taking a pure thief just for that is a waste. Some casters will use Invisibility, but nothing that justifies Detect Illusion.
I haven't tried how good (or not) setting traps is, but the arena is so small, I doubt it's an effective strategy.
My ideal party was - Cavalier, Berzerker, Cleric (Storm Shield is nice, but any tanky cleric/kit will do), Necromancer, Assassin 6 --> Mage, Jester.
That run made me realize just how useful Cloudkill is...
There was little call for a thief, but since I had no way of knowing that going in, including this made sense to ensure that I had all my bases covered (and I still don't know what I will find in BP2).
This was an interesting side quest all in all. I was a little disappointed with how easily Baeloth went down. I found some of the earlier fights more challenging, actually.
On to BP2 next!