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10 attacks per round without belm?

I've heard it's possible on a fighter (i.e. berserker) to reach 10 attacks per round without belm:

2 attacks (base) + 1 (dual wield) + .5 (specialization) + 1 (grand-mastery) + .5 (gauntlets of extraordinary specialization) = 5 APR x 2 = 10 with improved haste.

However, the maximum I can achieve is 4.5, even with everything listed. My char is a grandmaster in both weapons, has the gauntlets of extraordinary specialization, but he still does not surpass 4.5. Am I missing something? :\

Comments

  • MERLANCEMERLANCE Member Posts: 421
    Well, is your improved haste being negated by free action?
  • serialthrillaserialthrilla Member Posts: 26
    MERLANCE said:

    Well, is your improved haste being negated by free action?

    Dual-wielding katanas. I don't have any free action.

  • HandofTyrHandofTyr Member Posts: 106
    The grand mastery bonus attack replaces the specialization extra half attack (or GM adds 1/2 attack, whichever way you want to say it).

    I'm not entirely sure, but it's possible the mod that restored GM in original BG2 made it add another attack on top of specialization. Or somebody was just misinformed to start with.
  • serialthrillaserialthrilla Member Posts: 26
    btw I meant 4.5 base and 9 apr w/haste. Just can't seem to get 10 without using belm >.<
  • serialthrillaserialthrilla Member Posts: 26
    HandofTyr said:

    The grand mastery bonus attack replaces the specialization extra half attack (or GM adds 1/2 attack, whichever way you want to say it).

    I'm not entirely sure, but it's possible the mod that restored GM in original BG2 made it add another attack on top of specialization. Or somebody was just misinformed to start with.

    That probably explains it. Thanks HandofTyr. =)

  • EudaemoniumEudaemonium Member Posts: 3,199
    You don't get an extra +1 attack from Grandmastery on top of the +1/2 from Specialisation, like @HandofTyr said, you gain +1/2 APR on top of the Specialisation bonus. (Unless you are using the Grandmastery tweak from the BG2tweaks mod). You are factoring in an extra 1.5 APR when you should be factoring in just 1, which accounts for the .5 APR discrepancy.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Well, you could use Kundane or Scarlet... what??
  • sunset00sunset00 Member Posts: 310
    Yeah.. Specialisation=+0.5, Grandmastery=+0.5, total to hope from prof. ***** = 1
    So lv13+ (2/weapon, +1 dual, +0.5prof**+ (max 1 with GM), +0.5bracers) x 2 I.H = 8 or 9(GM) regular max. ^

    ..or a weapon with a +1ATT in one hand (and 10 direct even without GM and/or bracers, eventually) ), but those ones are - belm scimetar or kundane short.sword- thac0+2 max for fighters, depends the 'thing' ahead..but might work and just be sufficient for the common folks too... *)
  • nanonano Member Posts: 1,632
    You can if you use darts :)

    I want to try Cleric of Lathander>Fighter. I think that could be really fun.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    nano said:

    I want to try Cleric of Lathander>Fighter. I think that could be really fun.

    Tried that, CoL12->Fighter. Was not particularly impressed, though it's probably one of the best clerics out there. Boon of Lathander is nice, but leveling up as a cleric is quite tedious. Maybe I'm too used to fighter duals (out of fighter, that is), I don't know.

    The reason I made it a 12 dual is because of caster level. As a dual you'll cast spells at the level of the class that's normally casting them, and so you need some levels to make things like DuHM worthwhile. It also increases the duration of BoL.
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