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Feedback on Neera's and Rasaad's BGEE zones.

I'm doing a BGEE run with Neera and Rasaad first time since shortly after the BGEE launch, and this playthrough has unfortunately reminded me of couple really glaring problems with these zones.

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First of all there are very, very few caves, houses, etc. in vanilla BG1 that look like you can't enter them but can't. Also if you can't enter something that looks like you should there is always flavour text telling you why not. In these two zones it's the exact opposite. You can't enter anything, except Adoy's cave and the temple. Not Magreb's house(that doesn't even have a door), not that cave in that screenshot obviously either, and not the goblin huts.

The above may not sound like a big problem, but at least for me one of the best things about these games was a world you could explore and find cool things that weren't directly on the beaten path. It wasn't an amusement park ride like in many other games. Especially the Neera zone actually even follows a literal beaten path, and you can even get a guide so you don't get lost. Bonus points at least for the moose and squirrel in Neera's zone.

Second issue I have are the textures. How on earth did you manage to make them look worse than almost 15 year old graphics? The ground textures especially are very blurry, which is in huge contrast with the still rather sharp look of the old zones.

I haven't seen many of the BG2EE new areas yet, but hopefully those issues don't exist in that game.

Comments

  • nanonano Member Posts: 1,632
    Yeah, I was expecting a troll den there. Maybe it got cut because of time?

    Also I would really like a way to leave the area after killing Gamaz without trekking through the entire zone again.
  • QuartzQuartz Member Posts: 3,853
    Because blurry = ENHANCED bro, come on.

    ;)
  • AramintaiAramintai Member Posts: 232
    Messi said:


    I haven't seen many of the BG2EE new areas yet, but hopefully those issues don't exist in that game.

    The problem with BG2EE new areas compared to old ones is that they are too empty content wise for their size. Old areas in BG2 are just teeming with all sorts stuff in them, be it npcs, encounters, containers, other areas entries (like houses) e.t.c. And they look much better than EE areas - new ones are still blurry and less detailed.
  • SharShar Member Posts: 158
    Messi, forgive me but you're a bit of a Negative Nancy when it comes to...well lots of things. Here however you're right. The cant enter thing is really annoying, I always thought that in BG the devil is in details and while i think the textures are absolutely fine the lack of contextual detail is... well, lacking to say the least. I mean copy gnoll den from bandit camp and stick trolls into it, how hard is that? Or house on Neera's map with few goblin corpses.
  • CalmarCalmar Member Posts: 688
    Messi said:


    Second issue I have are the textures. How on earth did you manage to make them look worse than almost 15 year old graphics? The ground textures especially are very blurry, which is in huge contrast with the still rather sharp look of the old zones.

    I've wondered about that, too. I don't think the new areas look bad, they just look different than other areas in BGII or the IWD series.

    How are IE created, anyway? I figure someone creates an isometric landscape and then the parts that cannot be walked are 'highlited'? Did they use different techniques to create them in the past? Seems to me the new areas are painted while the old ones are constructed from pre-rendered [wrong term?] elements.
  • MessiMessi Member Posts: 738
    Shar said:

    Messi, forgive me but you're a bit of a Negative Nancy when it comes to...well lots of things. Here however you're right. The cant enter thing is really annoying, I always thought that in BG the devil is in details and while i think the textures are absolutely fine the lack of contextual detail is... well, lacking to say the least. I mean copy gnoll den from bandit camp and stick trolls into it, how hard is that? Or house on Neera's map with few goblin corpses.

    Wow, I didn't know I had developed a reputation here! :) Anyway I completely agree with you about the devil is in the details thing. The Overhaul zones I've seen simply don't have that lovingly crafted down to tiniest detail, and while still being chock-full of content feel that made these games so popular.
  • FafnirFafnir Member Posts: 232
    Agreed. I'm fine with Neera's area being linear, but not being able to enter the house surprised me. At least put some message, a <? cursor effect or whatever. Even the sunken house has one.

    The unaccessible cave was also weird. As already said, they could have copied a cave (there are like three different generic caves in BG1 and they are already copypasted everywhere, so what's one more copy?) and stuck some trolls inside. Perhaps a slightly different troll to make it stand out.

    I also found ridiculous how you could find fire arrows and potions everywhere. A few is fine, but come on.
  • ErgErg Member Posts: 1,756
    Shar said:

    i think the textures are absolutely fine

    Calmar said:

    I don't think the new areas look bad

    I'm a Negative Nancy too, but the devs have already acknowledged that the new areas look bad:

    http://forum.baldursgate.com/discussion/comment/353001/#Comment_353001
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