What items did you bring from BGEE?
Naastriil
Member Posts: 60
I just finished BGEE and I am installing BG2EE. Which items should I bring?
Save attached.
thanks
Save attached.
thanks
0
Comments
EDIT: listen to Kurumi
But as I recall you got all the items you had on you and a few more such as the balduran items
I'm not sure the necklace is an import. From what I've seen, it's not on those lists. I did find it in the first dungeon though.
Even if you make the character in BG2 you find the helm, it's not an item you drag from bg anymore. In the old game, you had a list of 3 sets of items that could be dragged to BG2, one with Illytch (the duergar), one in the first danger room (where you find the metainfluence amulet) and one with the Djinn in the air elemental plane.
However even in the old game the strings were always inactive for the 3° import (the Djinn).
Strength can be good depending on your party composition... I actually thought that it was a self-only spell until I just looked it up. Putting it on a frontliner like Rassad, Mazzy, or Keldorn could be neat and it has a long duration. May have to use that in future runs (it would barely help me in my current one). Thanks for pointing that one out.
Melf's Acid Arrow... I dunno. I'm not much of a fan but I haven't used it that much. Maybe I should try it out and see what I'm missing.
Surely Web loses out in Shadows of Amn as enemies make their saving throws more reliably? It's very good in BG1 though. My current party is very melee-focused so I don't know if it would be a good fit for me.
Invisibility is good for dungeon-crawling but even then tends to get nuked at high levels by True Sight. However, it is very good for BG1 and the early SoA.
Web is a nice one because it has a -2 penalty to save and it forces anyone inside to roll every round. That's really good because with one cast you can force an enemy to roll to save 10 times and if they fail even once they take a ton of damage.
I agree most of these spells are only good in the earlier parts of SoA. (I guess Mirror Image stays useful but I keep forgetting to cast it and Blur is a stacking bonus but I really can't be bothered). At the point you get the amulet, though, they can be lifesavers.
I don't like Melf's AA either, though I hear it's nice for interrupting casters. But every caster I meet runs (minor) globe of invulnerability and is unaffected.
helmet of change aligment(for dorn that he can use krasmir);
Drizzt item can be use use untill bhodi is dead then are taken from you(i sugest use only drizzt armor for game balance)-very power full don't us on first stage of the game;
cloak of balduran;-very power full don't us on first stage of the game
2 handed sword of free action it not so power full but usfull and ther isn't in all game;
the claw of kazgaroth;
kiel's bukler (for jan or hexxat) +1 dex;
honoray of ring of sune(1-4 prist spell in game get it can only cleric as your main hero);
basterd sword- albruin +1(dorn quest);
kiel's helmet helpful on early stage of game;
if you spare a book busting stats you can youse them in bg2 now!!!-very power full don't us on first stage of the game
how to do that you can find her it is little cheating i worn you;P
http://forum.baldursgate.com/discussion/26715/karsomir-and-dorn-can-be-together-and-bring-slaughter-to-the-faerun-d-with-little-cheat#latest
my hero with all of that
The locked painting
And the exploit to bring over the items was already fixed by EE. Helm of Balduran, metawhatevername necklace and other magical items found in the dungeon are going to be there regardless of whether or not you imported the characters with the items. Wouldn't worry too much about it though, you'll be getting much better items later on.
I had about 300.000 gold.
Soooo apparently I posted this in the Blade HLA forum instead of here last night... had too many tabs open.