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First time soloing.

agentmulderagentmulder Member Posts: 114
I will try to solo for the first time. Can someone give me some tips on classes/races or general tips on how to proceed?

Edit: I made a mistake. I intend to solo BGII EE, I should have said that.
Post edited by agentmulder on

Comments

  • SilverstarSilverstar Member Posts: 2,207
    Well if you can use magic or wands, then summoning is your friend. Enemy casters wasting all their crowd control or spells in general on summoned beasties makes for a lot less reloading.
  • MikeMike Member Posts: 65
    edited December 2013
    I have made a couple of solo runs. The first with an Elven Archer. It was much easier than the Sorcerer I am now soloing. I suggest for a first time run to shoot for the lowest possible Thac0 and ranged weaponry with the boots of speed. You will be dang near unstoppable. You will be able to find 1 really nice short bow and 1 really nice long bow(recommended) in BG1 as well as some bracers that reduce Thac0 even further with bows. It will make for less headache in a first time solo run.
  • JLeeJLee Member Posts: 650
    edited December 2013
    I only did it once, so I'm no expert. However, I took a Gnome Illusionist/Thief. She relied heavily on Blindness, Sleep, Charm, Invisibility/Stealth, wands (paralyze is outstanding) and ranged attacks. Also, she avoided most encounters instead of brute forcing.

    EDIT: Post directed towards BGEE. Disregard
    Post edited by JLee on
  • agentmulderagentmulder Member Posts: 114
    Mike said:

    I have made a couple of solo runs. The first with an Elven Archer. It was much easier than the Sorcerer I am now soloing. I suggest for a first time run to shoot for the lowest possible Thac0 and ranged weaponry with the boots of speed. You will be dang near unstoppable. You will be able to find 1 really nice short bow and 1 really nice long bow in BG1 as well as some bracers that reduce Thac0 even further with bows. It will make for less headache in a first time solo run.

    Interesting. Shortbows or longbows?

  • mjsmjs Member Posts: 742
    Gnome Fighter/Illusionist would be pretty strong

    ** in bows
    ** in long swords, blindness and sleep as starting spells

    IMO the real trick to soloing is how you gain your first 3 or so levels. Go for quests and experience that require little (or no) actual combat (like talking down marl, firebead's book), then when you have a couple more levels under your belt, doing the anghek farm (sleep spell makes it pretty easy to clear). then you can do the basilisk map with Korax
  • MikeMike Member Posts: 65
    edited December 2013

    Mike said:

    I have made a couple of solo runs. The first with an Elven Archer. It was much easier than the Sorcerer I am now soloing. I suggest for a first time run to shoot for the lowest possible Thac0 and ranged weaponry with the boots of speed. You will be dang near unstoppable. You will be able to find 1 really nice short bow and 1 really nice long bow in BG1 as well as some bracers that reduce Thac0 even further with bows. It will make for less headache in a first time solo run.

    Interesting. Shortbows or longbows?

    I say long bows since they do more damage and the magic long bow you can get in BG1 is pretty epic.

    As an Elven Archer you will have ludicrously low Thac0 and will kill most mobs before they ever reach you. With boots of speed and arrows of detonation you can solo Drizzt, if that gives you any indication for how powerful this build really is.
  • agentmulderagentmulder Member Posts: 114
    Mike said:

    Mike said:

    I have made a couple of solo runs. The first with an Elven Archer. It was much easier than the Sorcerer I am now soloing. I suggest for a first time run to shoot for the lowest possible Thac0 and ranged weaponry with the boots of speed. You will be dang near unstoppable. You will be able to find 1 really nice short bow and 1 really nice long bow in BG1 as well as some bracers that reduce Thac0 even further with bows. It will make for less headache in a first time solo run.

    Interesting. Shortbows or longbows?

    I say long bows since they do more damage and the magic long bow you can get in BG1 is pretty epic.

    As an Elven Archer you will have ludicrously low Thac0 and will kill most mobs before they ever reach you. With boots of speed and arrows of detonation you can solo Drizzt, if that gives you any indication for how powerful this build really is.
    Thanks for the kind answer, but I made a mistake by not informing the game... I Intend to solo BGII.
  • MitchforkMitchfork Member Posts: 390
    I would think that for BG2 you'd want some trap detection. Seems like for some quests there's just no avoiding them, and they do a lot more damage than the traps in BG1... or have nasty effects like petrification which is game over if you fail the save.
  • MikeMike Member Posts: 65
    Ah, in that case it is hard to say since I am in the process of soloing BG2 with a Dragon Disciple. It is a challenge to say the least, but I finally got my first HLA's and so it's getting easier.
  • PantalionPantalion Member Posts: 2,137
    BG or BG2?

    I've not actually gone into soloing BG2 yet, but for BG at least, a few good ones are....

    Ranger/Cleric - Minor issue in that it has little ability to handle locks and traps, but with Summons and defensive buffs, you can handle most things you come across.
    Fighter/Mage/Thief - Obvious advantages are obvious.
    Cleric/Thief - Stealth, buffs and incredible, incredible backstabs.
    Mage/Cleric - Magical domination.
    Mage/Thief - Mages are amazing. Thieves are amazing. Mage/Thieves are more amazing and my personal favourite. But if you hate multiclassing and being awesome, try a bard instead.
    Fighter/Mage - Dualled or otherwise, Fighter/Mages are incredibly survivable, versatile pugilists.
    Fighter/Thief - Berserker/Thief is a classic, and far outstrips Kensai/Thief dual, since you're immune to so many things, but all Fighter/Thieves are pretty great.

    Generally you need a Thief or Mage component to deal with every day adventuring activities.

    General tips:

    Unless you're planning on an even bigger challenge that just plain soloing, be competent in your core abilities, your strength, your intelligence, your constitution, and your dexterity should all be as high as possible. If you're a caster, 18 Wisdom is nice as well, pretty much mandatory for a divine caster.

    Do not attempt to do everything and get everything. You will have more stuff than you need, and stuff you cannot use. You will potentially have encounters you cannot deal with (here's looking at you Karoug Cleric-slayer), and stuff that's not worth your time, particularly when you've hit the Exp cap.

    Do not take chances. You do not like randomness. If there is a chance you can be charmed, dominated, paralysed, stunned or otherwise taken out, it will eventually happen. Be immune to whatever you expect to face, at least for as long as you expect to face it.

    Wear a damn helmet.

    Do not allow the game to dictate terms to you, backstab before the forced dialogue, kill people at range. Your new Bhaalspawn power as a soloer is that you are an oracle, and you know the future.

    Do not kiss Sirines.

    Do not kiss Succubi.

    In fact, no kissing at all. It just leads to trouble.

    If you're starting in BG1, hit and run ranged weapons are king. If you're a fighty/stealthy type then consider slings instead of bows. One hit with a sling and 19+ Strength is massively better than one hit with a bow. Do quests with little to no fighting for early Exp, a level 3 character is vastly more survivable than a level 1 character.

    Even if you're not a mage, you want your intelligence to be decent, if only so Mindflayer crits don't end you.

    Always have a source of Fire or Acid damage.

    Scrolls, potions and wands. Use them liberally, especially for the aforementioned immunities. A fully potion'd CHARNAME can wipe the floor with enemies that unbuffed parties have trouble with.

    Depending on your particular moral focus, take other characters on for their gear and then boot them, or kill them and loot them.

    Take your time.

    Mages: Invisibility before rest is great. Find Familiar is great, especially if you happen to have Imp available. Polymorph Self is incredible against other mages. Contingency for being helpless, even if it's just Invisibility and non-detection. Sleep everything for the first half of BG1, risk free kills are unbeatable.

    Clerics: Cast Sanctuary before you rest. Unless you're in an inn, Sanctuary-Rest is basically immunity to random enemy spawns while you're sleeping. Command is great for so many reasons.

    Thieves: Learn to get cover between you and enemies. You only need a second of cover to hide. Traps are awesome (and against Cowled Wizards, hilarious!). Save Carsomyr, it doesn't really matter if you're proficient or not, 90% MR without potions is worth it once you get HLAs. If you're not doing a hardcore run, pick pockets and rob shops remorselessly.

    Mages & Clerics: Summon. Summon all over the place. In BG1 Animate Dead for a cleric is level 3, and makes Sirines, Basilisks and even some mage fights a breeze.

    Slayer change makes you immune to a whole lot of things, and you'll have gold out the Wazoo to bring your rep back up, so... Yeah, might want to go for that.

    More later if I can think of any.
  • GamingFreakGamingFreak Member Posts: 639
    Ranger/Cleric multi-class is probably the easiest class to solo with, IMO. You have access to all forms of blunt melee weapons, can specialize in them, can dual-wield them easily enough with two pips automatically in Two Weapon fighting, and you can cast every spell from the Priest school, including high level druid spells.

    Ranger/Clerics will naturally need true seeing, free action (can get a ring for this), negative plane protection (can just wear an amulet for this), Insect Plague (good offensive spell with crowd control and anti-mage pestering), and any forms of cleric buffs like Draw Upon Holy Might, Righteous Magic, and Protection from Evil.

    Only real weakness to the Ranger/Cleric is disarming traps are a general "no" and removing protections on mages will be harder without the precious Breach.
  • GemHoundGemHound Member Posts: 801
    edited December 2013
    Assassins(or any thief subclass barring swashbuckler), Fighter/Thief, and Thief/Mage are my 3 favourite soloing classes since you can stop the mouse traps that find your toes in the dark from being able to see your toes.

    Assassins - Effective killers. Bane of casters due to the ability of poison weapon(if the backstab does not kill the opponent first), bane of anything else that walks due to backstabs.
    Fighter/Thief - a Backstabbing trap finder that can hit hard and has good HP, also able to "cheat" by hiding in the shadows, throwing full plate on, and backstabbing the strongest opponent before a fight.
    Thief/Mage - A versatile class that can be made into either ranged fighting or melee fighting with the spells put in the inventory. (invisibility casting mage versus fireball casting mage)
  • nanonano Member Posts: 1,632
    edited December 2013
    Hmm... sorcerer is really good for this. After a certain point you can clear maps without putting yourself in any danger. You need to think carefully on your spell picks, though (which part of the fun of being a sorcerer)
  • stargazerbstargazerb Member Posts: 57
    I recently tried a solo blade. I had almost 3 million XP before I finished chapter 3. The game was so easy that it was just too boring for me to continue. People really aren't kidding when they talk about blades being one of the best solo classes.

    I was using Celestial Fury and Belm, with Flail of Ages as a backup for golems and trolls and Daystar for dealing with vampires, lots of fire wands and cloudkill wands, web spells, draw upon holy might and vampiric touch (I usually play as chaotic neutral) after drinking an invisibility potion...and who knows what else, but it was a truly unstoppable character. I've never had Firkraag go down so easily. Plus, with spell immunity: abjuration, it was very easy to summon the occasional demon from a scroll without worrying about it attacking me.
  • moody_magemoody_mage Member Posts: 2,054
    Fighter/Mage/Thief for obvious reason I hope. It can be a bit hairy in BG1 at the start but after a few levels under your belt you are pretty unstoppable.
  • the_spyderthe_spyder Member Posts: 5,018
    Mike said:

    I say long bows since they do more damage and the magic long bow you can get in BG1 is pretty epic.

    As an Elven Archer you will have ludicrously low Thac0 and will kill most mobs before they ever reach you. With boots of speed and arrows of detonation you can solo Drizzt, if that gives you any indication for how powerful this build really is.

    I ask this because I really don't know. But won't focusing this heavily on archery make BG2:EE a bit harder? While there are no lack of arrows, generally until you get to ToB, finding +3 or higher arrows is tough. Or do Archers get some special ability that I am not aware of which allow you to bypass protections? Not to mention the number of close quarters battles that take place.

    To answer the OP's original question, I'd think that a thief or a illusionist/thief would be the most powerful. I know that traps become ridiculously powerful and the ability to stealth into any situation helps bunches. Plus the ability to use wants and the like are quite powerful (summons and pacification type wands in particular).
  • nanonano Member Posts: 1,632

    Mike said:

    I say long bows since they do more damage and the magic long bow you can get in BG1 is pretty epic.

    As an Elven Archer you will have ludicrously low Thac0 and will kill most mobs before they ever reach you. With boots of speed and arrows of detonation you can solo Drizzt, if that gives you any indication for how powerful this build really is.

    I ask this because I really don't know. But won't focusing this heavily on archery make BG2:EE a bit harder? While there are no lack of arrows, generally until you get to ToB, finding +3 or higher arrows is tough. Or do Archers get some special ability that I am not aware of which allow you to bypass protections? Not to mention the number of close quarters battles that take place.
    Yeah, if I was to do an archer-type character in BG1 I'd pick some kind of fighter specializing in bows and then transition to melee in BG2.
  • nanonano Member Posts: 1,632
    Oh, but it should be noted that for crossbows and short bows you have unlimited +4 ammo through Gesen and Firetooth. The damage is just rather poor.
  • MikeMike Member Posts: 65
    edited December 2013

    Mike said:

    I say long bows since they do more damage and the magic long bow you can get in BG1 is pretty epic.

    As an Elven Archer you will have ludicrously low Thac0 and will kill most mobs before they ever reach you. With boots of speed and arrows of detonation you can solo Drizzt, if that gives you any indication for how powerful this build really is.

    I ask this because I really don't know. But won't focusing this heavily on archery make BG2:EE a bit harder? While there are no lack of arrows, generally until you get to ToB, finding +3 or higher arrows is tough. Or do Archers get some special ability that I am not aware of which allow you to bypass protections? Not to mention the number of close quarters battles that take place.

    To answer the OP's original question, I'd think that a thief or a illusionist/thief would be the most powerful. I know that traps become ridiculously powerful and the ability to stealth into any situation helps bunches. Plus the ability to use wants and the like are quite powerful (summons and pacification type wands in particular).
    In BG2 there are a couple of bows that don't require arrows at all and shoot as +3 and higher weapons.

    As far as traps in BG2, at this point in my Soloing as a DD, I have found no traps that really even phase my Charname with him having mega high magic resistance. However, disarming traps, especially high level traps, makes for good XP!
  • ShireShire Member Posts: 58
    Ive soloed a Fighter/Cleric in BG1 with good success. Slings helped me alot, together with hammers and shield. Wasent even close to die before palace and Sarevok.

    Been playing a little BG2 with him also but been more into another save.
    Ive also soloed most of BG2 with Sorc, which is fantastic if you know your spells.
  • the_spyderthe_spyder Member Posts: 5,018
    Mike said:

    As far as traps in BG2, at this point in my Soloing as a DD, I have found no traps that really even phase my Charname with him having mega high magic resistance. However, disarming traps, especially high level traps, makes for good XP!

    Heh, I wasn't indicating that being able to remove traps was an issue, but rather that the traps that you can set are generally considered OP in most of the discussions that I have read. I'm not a huge trap setter myself, but I am told it is the case.

  • MikeMike Member Posts: 65
    AH, ok. I haven't really ever messed with setting traps either, but from everything I have gathered they pack a punch and can make a serious fight into a cake walk if used correctly.
  • SharShar Member Posts: 158
    edited December 2013
    For first time? F/M/T. Make some cash, buy robe of vecna, get amulet of power, buy few protection from undead and potions of invisibility or scroll to collect Kangaxx body parts. Once you got them get Daystar at city gates (using one of your protection from undead scrolls). Equip that, head to Kangaxx cast protection from undead, kill him get ring of Gaxx. From now on improved haste, stoneskin are your best melee buddies melf's acid arrow with or without sequence, your good friend against casters.

  • SouthpawSouthpaw Member Posts: 2,026

    Heh, I wasn't indicating that being able to remove traps was an issue, but rather that the traps that you can set are generally considered OP in most of the discussions that I have read. I'm not a huge trap setter myself, but I am told it is the case.

    Trap setting can be quite awesome (bordering to game-breaking) if you want to bother with them.
    I soloed BG with a Bounty Hunter and it was one of the most awesome playthroughs ever.
  • dementeddemented Member Posts: 388
    A Kensai dueled to a rogue at level 12 is nigh unstoppable, but the time it takes for your rogue to level up can be torturous.

    Cleric/ranger is also a good choice for solo. Numerous ways to dispatch enemies, great healing abilities and has enough versatility to keep the game interesting.
  • jackjackjackjack Member Posts: 3,251
    Why would you level all the way to 12 then dual before hitting 13? Personally I prefer 9, but this confuses me.
  • PantalionPantalion Member Posts: 2,137
    jackjack said:

    Why would you level all the way to 12 then dual before hitting 13? Personally I prefer 9, but this confuses me.

    I've never considered dual classing to make sense on any level, but I assume this one's because people forget the 1/2 attack at level 13, and the fact they can go as high as 14 without denting their max level 39 thiefness, and just go for level 12 for the damage bonus/kai use.
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