Xbow archer build
jukaga
Member Posts: 49
After having Keldorn lug the Firetooth +4 part time in my last game, I want to play an xbow specialist archer for my next run. I was mainly wondering what my melee options should be. As a Ranger, do Archers still get the free 2 weapon style points, and if so is it worth dual wielding with only being proficient. What I was thinking was taking a blunt weapon to offset my piercing damage from the xbow like the FOA and taking points in single weapon for the extra AC to offset my no-metal armor restriction. I'm thinking Crom Feyr would be a waste on him as melee use would be infrequent. thoughts?
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Comments
With high level in fighter-oriented class (base bonus attacks and thaco) and good strength, you won't be bothered about your missing profiencies much as you might think of.
Honestly though, if you only intend on achieving grandmastery in xbows (and not other bows), you should have more than enough points to put in multiple melee weapons of your choice. Later if the game, if you realllly want to dual-wield, you can put points into two-weapon style.
You should select Mace and then I left the other weapon Prof to your choice, Long Sword, Bastard Sword, Scimitar/Washaski/Ninja-to, and Hammers have all good stuff, not to mention axes...
against undead, use a cleric with undead turning. I actually didn't bother with melee when I had an archer, maxed shortbows first, and used the tuigan, the rest of the points went into crossbows, so I could hit enemies that required +x weapons. by level 18, you can max crossbows, and start getting whirlwinds... fun stuff.