How much Stealth is needed?
moody_mage
Member Posts: 2,054
Does anyone know what kind of numbers your Hide/Move Silently scores need to be at in order to reliably hide every time? Also what other environmental factors play into this - I seem to recall if you try to hide in broad daylight outside you receive a penalty etc.
Does anyone know what kind of penalties exist?
Does anyone know what kind of penalties exist?
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Also, I have heard (so this my be inaccurate) that your stealth chance is calculated between an average of both Move Silently and Hide in Shadows, however checks to remain stealthed only rely on MS, and thus it is more beneficial to pump MS to high levels than it is to level them equally. I do not know if this was accurate, though.
It's long been established that an average was used for hiding, but someone somewhere at some point on the internet said that checks to remain stealthed rely on MS and people (including me) just went with it. After testing I think it was just misinformation.
http://forum.baldursgate.com/discussion/comment/272380/
Ourdoors, night: no modifier
Outdoors, day: 50% reduction
Indoors: 33% reduction
Most of the time you'll be stealthing indoors so it seems like 150/150 would guarantee you succeed 99% of the time (there's always a 1% failure chance).
I have heard (and I hope I'm not just throwing more misinformation on the pile here) that Move Silently determines how long it takes for you to break stealth when you fail a Hide in Shadows check. Two thieves with 75MS/100HiS and 100MS/75HiS have the same chance to initially hide and the same chance to break stealth (87.5% unmodified), but the 100MS/75HiS thief will take longer to actually appear when he breaks. Obviously taking an action that breaks stealth will do it instantly. I haven't tested this, though.
In effect however, 150% or so should more than cover all but extreme outdoor action (and how many exteriors are you worried about losing stealth?).