Enemy mages are suddenly noobs :)
Lathlaer
Member Posts: 475
I don't remember if this was the case in original BG2, but in EE sometimes, when I fight mages (be it wizards or Yuan-Ti), they seem to hinder themself on purpose. With one particular spell: True Seeing. They suddenly cast it even though no one in my party is invisible and/or has other Illusion effect (blur/mirror image etc.).
Anyone else noticed it?
So there is this Lich, pounded from three sides by my warriors and what does he do? Casts True Seeing, lol.
Anyone else noticed it?
So there is this Lich, pounded from three sides by my warriors and what does he do? Casts True Seeing, lol.
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I believe it started when I used the cloak of displacement on one of my characters
It's a fun spell to say
Back to matter at hand:
I have noticed this too, and in general i find the liches and mages far easier to deal with in EE than in vanilla. It seems as though their increased spell repertoire have them using some pretty shoddy spells.. like horror and true seeing. Both of wich are useless against any half-assed party..
I've also noticed that for some reason I don't think protection from evil is working at all for pit fiends in my play through, has this been nerfed? I have literally no way to take down a pit fiend right now (at least I can try to out last a lich's spells then pound him). Pit fiends chunk my charname even in one round...
SCS is great but sometimes I think the scaling is a bit off, because I usually like to do Planar Sphere very early but the difficulty was off the scale for the last two fights compared to most of the other quests you can get straight out of Chapter 1...
I'm not sure if I'm looking forward to Kangaxx or just simply dreading the fight at this point, I think I might have to go cheese some of Watcher's keep for some good loot at this point.
The pit fiend goes for you first, but if he can't find you then he turns on the lich, in my experience. I have to run in and steal the kill from the fiend sometimes.
Yeah, planar sphere is pretty tough because the main enemies are mages and SCS's improved AI has a big effect on them. I try to do the quests with fewer casters first.
In compoud PfE guaranteed that the Glabrezu turned on the Djinni (or was it Efreeti?). So yeah, it works.
@kryptix
Without SCS it's very similar. All the protections from countless spell triggers, then Time Stop and Protection from Evil, Meteor Swarm and Gate. Sometimes it's all the Symbols available instead.
What bothered me, though, is that in vanilla enemy mages used to cast True Seeing in two instances:
1) when someone invisible/hidden in shadows was near them (even if there was no fight) - so somehow they knew someone invisible is near
2) when you turned invisible during the fight.
Now the first point remained, but second got weird. They still cast TS but not when they really need it. As if they MIGHT need it in the future. Which they won't have because they're wasting precious time.
I *think* this was more a pathing issue than anything with SCS and I imagine there's still an invisible mage getting lost in the ice prison trying to find me.