BGII:EE great..... but it would have been nice
canivalbella
Member Posts: 9
First off: A revamp of BGII was much needed and EE for BG and BG2 has been very well done!
Its nice the encounters were left untouched --> especially so players are very aware of their power creep and high levels and abilities still have meaning unlike so many other rpgs
The new items are ok, but I always worry about arpg (diablo) -like stats creeping in to this classic crpg
This aside it would have been nice.....
- to have a load screen to choose which ee features you wanted to implement + launch mods from (i.e. toggles for each new npc, the old BG2 weapon specialization)
- a chance to add/remove/ change kits and weapon proficiency distribution with imported characters from BG:EE (ala old BG --> BG2). This might have made the game a little friendlier to new players, not quite happy with their original choices in BGEE who did not want to edit or roll a new character in BG2:EE. (This also would have preserved the old avenger bug which was pretty sweet!)
Anyone else have any "it would have nice(s)...."
Its nice the encounters were left untouched --> especially so players are very aware of their power creep and high levels and abilities still have meaning unlike so many other rpgs
The new items are ok, but I always worry about arpg (diablo) -like stats creeping in to this classic crpg
This aside it would have been nice.....
- to have a load screen to choose which ee features you wanted to implement + launch mods from (i.e. toggles for each new npc, the old BG2 weapon specialization)
- a chance to add/remove/ change kits and weapon proficiency distribution with imported characters from BG:EE (ala old BG --> BG2). This might have made the game a little friendlier to new players, not quite happy with their original choices in BGEE who did not want to edit or roll a new character in BG2:EE. (This also would have preserved the old avenger bug which was pretty sweet!)
Anyone else have any "it would have nice(s)...."
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Comments
However when it comes to the alterations to your character on importing, I have to respectfully disagree. The option was there originally only because the customization level in BG2 didn't exist in BG1. In the EE versions, both games use the same class/proficiency system, and so the process isn't needed.
And now for mine: It would have been nice/it will be nice when we get a couple more new NPCs. I don't want the game flooded with new content, and I want them to take their time so that the NPCs are quality, but there is plenty of room for growth and expansion.
Maybe a setup.exe like the old BG2 has...
it would have been nice if they let you decide whether to gain full hp on leveling/always learn spells separate to the difficulty slider