Does anyone else kill off their own party members in hard fights?
kryptix
Member Posts: 741
Caveats, playing on insane with SCS...
On many Mage fights, rather than letting my npcs get chunked, I've been just letting neera and Nalia nuke the team down after their magical protections wear off so that my Charname F/M can then solo the fight by wearing out the enemy protections... This is how I beat the celestial fury fight, and the tolgerias fight now. It could be because at level 11 ish, I can't take down any of the enemy mages magical protections while their dispels always work on me...
I guess if I had ruby ray etc and I could actually do more than survive against the toughest mages until they run out of protections that would be different...
What it comes down to is that if a pit fiend etc gets summoned, instant chunking for anyone without stone/iron skin and same with flame arrows etc or sequencers of skull traps. For some reason ADHW does not chunk my guys though...
On many Mage fights, rather than letting my npcs get chunked, I've been just letting neera and Nalia nuke the team down after their magical protections wear off so that my Charname F/M can then solo the fight by wearing out the enemy protections... This is how I beat the celestial fury fight, and the tolgerias fight now. It could be because at level 11 ish, I can't take down any of the enemy mages magical protections while their dispels always work on me...
I guess if I had ruby ray etc and I could actually do more than survive against the toughest mages until they run out of protections that would be different...
What it comes down to is that if a pit fiend etc gets summoned, instant chunking for anyone without stone/iron skin and same with flame arrows etc or sequencers of skull traps. For some reason ADHW does not chunk my guys though...
Post edited by kryptix on
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I'm afraid I can't comment on anything else here.
@nano I have the component that makes them less likely to get chunked too but I think that only makes it so it takes -20 to get chunked, which seems to happen all the time anyway.
AND setting a Chain Contingency with 3 ADHW to SELF ignores ENEMIES MAGIC RESISTANCE!! So load up 3 and done! Also, Neera can cast CC if she learned the spell with no chance of Wild Surge via NRD (at least that happens in the vanilla version).
I think there is a mod (aTweaks I believe) that (un)nerfs the Minor Globe so it is affected by Dispel Magic but in a normal game it should protect you from Dispel.
The globe spells won't be dispelled, but they also don't afford any protection. This lines up with my experience where Arrows of Dispel will hit a Mage with Mirror Image and Minor Globe up and remove the Mirror Image. That's assuming that Arrows of Dispel have the same mechanics as a guaranteed Dispel spell, though.
I will run some tests on both my old BGEE and new BG2EE game and see. The way you guys are describing it sounds more "fair" in my mind though so I hope it works that way.
...another thought, I noticed that with the "smarter" AI from SCS the mobs sometimes cheat and know what spell protections you have and then don't cast spells that you're immune to. I wonder if the Minor Globe did something like that to where they thought Dispel Magic was ineffective and just didn't cast it?
I almost never use Dispel Magic (unless it's Inquisitor). Not party friendly and very unreliable.
I remember how I took out the group in Delosar's Inn (1st floor) just with my mage. Minor Globe and Skull Trap spamming did the trick quite nicely