Skip to content

EE: Enhance the Bard

This subject has come up on occasion but I don't believe I've ever seen anyone make a thread dedicated to it.

In tabletop Dungeons and Dragons Bards are treated as a sort of pseudo-rogue. Baldur's Gate never did this. They just gave us pickpocketing and called it good. To BioWare's credit, the Rogue HLAs including trap setting in Throne of Bhaal was certainly a step in the right direction ... if a rather late one.

Now don't get me wrong, Bards are useful in this game. Absolutely, I love 'em. They certainly have some interesting advantages, such as their very fast level progression. However, it's worth pointing out that many people go around as a Fighter/Mage or even Fighter/Mage/Thief instead and call it a better class. While they're not 100% correct, solid arguments can be made in favor of playing multi-classes instead of Bards.

This game isn't all that challenging once you master its somewhat steep learning curve, so I'm not suggesting that all classes need to be equally as good as other classes or anything. This isn't about balancing the Bard with other classes. This is about the Bard actually fulfilling its role.

I'm not sure how exactly Beamdog could go about making the Bard fulfill its role better, but let's be honest, their thieving side is incredibly lacking. You get ... pick pocketing, and that's it. Really? Not even Stealth? Calling the Bard any sort of Rogue really is pretty much a joke.

I suppose my personal solution for it would be to give Bards all the Thieving abilities, but only allow them 15% distribution per level or something.
...
But how about the rest of you all, let us know what you think?

Comments

  • BrudeBrude Member Posts: 560
    Do kits exist in 3e PnP?

    Reason I ask is, BG2 seemed to have a thing about giving each class three kits. Design wise, this wound up as two playable subclasses, with a third class everybody makes fun of (Jesters, Wizard Hunters, Beast Masters, Bounty Hunters, etc).

    From a CPRG perspective, I would have preferred just two Bard kits: melee and casting. And to borrow from belgarathmth's post, each of them would learn new songs at different levels. Functionally, those songs would just be spells in the Bard's spell book similar to Reckless Whatever for Wild Mages.

    Also: The Golden Pantaloons should have been a Bard Specific item with a special bonus that only appeared after you equipped them ... In your helm slot. :D
  • HandofTyrHandofTyr Member Posts: 106
    edited December 2013
    @Brude Not as such. In 3e classes work a bit differently overall- each level up you can take a level in any class you qualify for. Kits are sort of subsumed by feats (small modular upgrades that each character gets every so often) and prestige classes, which are sort of akin to advanced classes or promotions from video games (very loosely). The effect of the two combined is very similar to kits, as it lets you focus your character more on a particular aspect of a class and/or add functionality that wasn't previously there.

    More on topic, I agree that bards should get song varieties. Easiest way to implement it as stands is probably through HLAs, though that means it won't be in effect until later game. Honestly, they really shouldn't get the high level traps at all, and that's really not a bard thing, but too late now.
  • FablewyndFablewynd Member Posts: 79
    edited December 2013
    If they could just fold the Rogue Rebalancing mod directly into the game that would be perfect. That'd solve most of the problems, @Quartz
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited December 2013
    I like Rogue Rebalancing, and I have it installed, but it's got problems. The first one I noticed, as a skald, is that the song does not protect from Fear as stated. I was using it in place of Remove Fear, and my whole party got affected by a Horror spell, including my singing skald. Now I can't trust it to protect from Confusion or Stun at higher levels, either.

    Also, it doesn't solve the problem of having to continue to sing to the exclusion of all other actions, so there's no equivalent of Lingering Song. It still doesn't give any thief skills other than Pick Pocket to bards, either, as @Quartz wants.

    EDIT: I checked again, and RR does provide Lingering Song as a high-level ability. I would prefer that it be available as a spell much sooner, because the Song is the bread and butter of all bards and I don't think the player should have to choose between singing forever, or casting and using his weapons.

    If the RR ability actually works, (I haven't checked to confirm that it does), then that means that the bard song can already be programmed to last any number of rounds.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    My first PnP character was a bard under the pathfinder ruleset. It is a real shame that the Baldur's Gate trilogy doesn't incorporate dialogue options to a greater extent. One of the coolest things about the bard in pathfinder vs 2ed (aside from unique spell lists) was that your "performance styles" would be incorporated into various skills.
    For example if you were an Actor by trade, you would add your acting skill to Bluff and Diplomacy.
    If you were a Dancer you would add your dancing modifier to Tumble and Acrobatics
    and so on.

    I found this to be really fun. My bard would concentrate on being the face of the party, buffing and doing cool things like using feather fall or distracting enemies. It was actually diverse without having too many thief traits, but still a couple, which is what a bard should be.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Pantalion, I wish I could click all three approval buttons for your post. You explained my own ideas about the class and what it should be beautifully, and much better than my own poor attempt. You sir, are the superior bard, and I bow to your mastery. ::bows deeply to @Pantalion, flourishing colorful cloak and feathered silk hat::
  • QuartzQuartz Member Posts: 3,853
    Yes yes, Bards are definitely supposed to serve a team role that they don't do all that well currently. Nice post @Pantalion.

    And I'm obsessed with debuffing (Slow is like the greatest spell ever!), so I like @nano 's post too ... ^^
Sign In or Register to comment.