warning!!! for those who whant dualclass assasin or bounty hounter/ mage as second class!!!
Dzuk5
Member Posts: 129
if planing to do this you shoud now that you you can't backstab with this classes they get penelty -5 to backstab and with assasin is max 2 and bounty 0-> that mine no back stab!!! man good that i test this befor i play with this class:/
Is it bag or it been than on perpos?
rest of thief combination get normal backstab bonuses
Is it bag or it been than on perpos?
rest of thief combination get normal backstab bonuses
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I love the game but c'mon it's lacks the amount of bug fixing the old BG2 and BG2 Fixpack made it look in a way as good as a gem.
C'mon Beta Team. How long is that wait? A year or two?
I mean you can hardly finish SoA without bumping into these stuff and still.
It's great looking game and all of that other attractions are fine but how long the persistently lacking polish feel throughout the game should we tolerate?
I have old BG2 which is brilliant and after spending over 7 years or so the EE part don't make much difference.
Still, I purchased the game on the promising team that was working word on the bugs.
Sadly, the pace is soo slow that within next few weeks I am planning to switch over GOG version with many mods and fixpack.
'As a workaround for those who don't want to wait for a fix or step away from dual-classing until then: Create an assassin character and level them until they get their additional backstab multipliers, save this character. Open both your bugged mage\thief and the new assassin in Keeper, go to affects, and 'Copy' the affect (0x0107) from the assassin. 'Paste' it on the affects page of your mage\thief and every instance should add X amount of backstab multiplier. This version might bug the backstab message and replace it with a blank message, if you exceed the maximum for instance, but any failed attempt will display appropriately. That said, on level-up you will see "Backstab multiplier increased by -X" (presumably the penalty of -5) but you really don't have to worry about that as the affect is permanent until you manually remove it from the affects menu. Of course, this means you can add as high a backstab multiplier as you want to any character at any level ignoring their thief-level-reliant multiplier (it will stack cumulatively). So you can drop it on a shadow dancer for game-breaking results. However when I was sleuthing this information up from ancient forums (at least when measured by activity) there was a mention that the character would need the innate ability to backstab first (Backstab multiplier x0), but I haven't tested this. If this is the case a ranger will be unable to enjoy the affect even though he has a stealth ability, or possibly just a fighter made invisible by spell or potion. I simply do not know. Feel free to test it out, I'm sure a backstabbing dwarven defender with an invisibility potion drinking problem would be humorous. '