Avengers in BG2EE
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How do you guys feel druids and the Avenger in particular hold up into TOB. I'm thinking of making a trilogy run with an Avenger but the class seems pretty weak to me.
How do the various shapeshifting forms rate into late game? That includes the HLA forms and the regular Avenger forms. How are the druid HLAs?
Is it worth it to be an Avenger or is the only worthwhile druid either a multi or dual fighter?
Thanks!
How do the various shapeshifting forms rate into late game? That includes the HLA forms and the regular Avenger forms. How are the druid HLAs?
Is it worth it to be an Avenger or is the only worthwhile druid either a multi or dual fighter?
Thanks!
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Comments
Iron Man - Fighter/Wizard
Hulk - Half Orc Barbarian
Cap - Paladin
Hawkeye - Archer
Black Widow - Either Swashie or Assassin
Thor - Either Human Fighter or Battle Cleric
Oh, wait. maybe you were talking about the Druid class 'avengers'? My bad.
Now, how about them druid Avengers???
I'm assuming that is a bug?
Avenger is a nice Druid kit, really brings the spellcasting back to Druids. Make an Avenger, give him a Shield and choose the classic tricolor as "Colors".
Name "Captain Rogers" is optional, but welcome.
Tony Stark - Fighter/Wizard
(David) Bruce Banner - Half Orc Barbi (with a curiously high INT)
Steve Rogers - Human Paladin
Natasha Romanov - half-ling Thief or Fighter/thief
Clint Barton - Elven Fighter (archer???)
But I don't remember Thor's secret identity name. And I am not sure if I want him to be a Fighter or a Fighter/Cleric? I am thinking F/C simply because I don't have a Cleric in the group.
A little help here. please?
Still... the extra spells are a mixed bag.
Chromatic Orb can be effective with save debuffs but so can almost any other spell.
Web is actually pretty useful.
Lightning Bolt... it's the closest a Druid gets to a pure damage spell, but I can't use it effectively in most situations because of the bouncing. It also caps out on damage at level 10 which is not ideal.
Improved Invisibility is awesome against anything that doesn't have True Sight.
Chaos is a fine spell, especially combined with saving throw debuffs.
Chain Lightning... seems pretty underwhelming on paper but I confess I've never used it. If a save is made you're looking at 5d6 damage at level 20 (which is probably where it caps out like all the other wizard spells), with the bouncing getting progressively worse...
I think I'd still like a Fighter/Druid better. Always seems like outside of a few specific buffs/debuffs that don't apply to every encounter, divine spellcasters sort of run out of things to do for me in a lot of fights, so I like having them do double-duty as a second class. It also really brings out the power of Iron Skins, one of the best Druid-exclusive spells, when you have a character capable of effective melee combat.
It would be really cool if they made the Avenger more of a Druid/Mage with actual mage spellbook progression and access to limited circles of wizard spells... but to balance that out you'd need a lot more drawbacks than the paltry stat limits that the Avenger gets now. Hard to say what that would look like in play.
I guess a fighter>druid dual gets the best of both worlds. But fighter HLAs are pretty nice to have if you're going to be fighting most of the time.
The Avenger's shapeshift abilities are cool too.
I really like Avengers better than pure class druids. All they lack are a spell to shatter mages' defenses and another to shield themselves from enemy spells.