BG2EE - Shapeshifter/Cernd
Squilenator
Member Posts: 8
Is shapeshifter fixed or at least buffed in this enhanced edition? I was wondering if i could make my main a big badass werewolf and if Cernd is usefull now.
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In defense of Cernd, I just want to say that my current playthrough is the first time I've ever used him and I'm finding him incredibly useful. I usually take Viconia and she just seems to be a healbot (albeit an awesome one) but Cernd's offensive/summon spells have really turned some battles around for me.
I'm currently going through the beholder lair with two fire elementals leading the way and with my Blade MC, Neera, and Jan happily following behind lobbing fireballs with no fear of friendly fire. It's the most fun Jan and I have had since Auntie Sara brought a badger to a chicken fight.
Forever a fan.
Also, it states in the BG2 Tweaks readme that you can cast spells while shapeshifted and this is also *not* implemented, which is again a good thing in my mind. Initially I was put off by the rebalancing as it looked like it was breaking things but honestly what I have is just improved enough to make it worthwhile.
The big downside of the BG2 tweaks is that it makes shapeshifting an equipable weapon, so to change I equip a paw. Normally that's fine but it means that the Staff of Arundel with it's bonus spells is useless to me as every time I shapeshift I switch weapons and lose those bonus spell slots
I think both Werewolf forms provide nice defensive bonuses; more resistanses or immunities would be overpowered. Combined with Druid prebuffs like Iron Skins they are excellent tanks already.
The real problem is the crappy paw weapon they get shapeshifted (both forms get the same Paw: +2 enchantment with 1d6 Piercing dmg). I made a small tweak to improve this and found my Shapeshifter quite effective, actually he made the killing blow to Kangaxx . http://forum.baldursgate.com/discussion/26791/shapeshifter-paw-weapon-tweak