A couple questions about this EEKeeper thingamabob
booinyoureyes
Member Posts: 6,164
Sorry if this is the wrong place for this discussion
I always heard about Shadowkeeper but was always too afraid to use it (didn't wanna ruin my game)
Yet now I downloaded EEKeeper and I'm using it.
A couple things I really wanna try out but have had problems with
1. Make a couple wizard spells available to a druid (or as an innate ability)
2. Use a kit as a second class in a dual class character
3. Use kits for multi-class character ( @kurumi you know how to do this one right?)
4. Make a Dragon Disciple able to use longswords (and add melf's minute meteors as an innate ability 1x/day)
Could anybody help me out?
I always heard about Shadowkeeper but was always too afraid to use it (didn't wanna ruin my game)
Yet now I downloaded EEKeeper and I'm using it.
A couple things I really wanna try out but have had problems with
1. Make a couple wizard spells available to a druid (or as an innate ability)
2. Use a kit as a second class in a dual class character
3. Use kits for multi-class character ( @kurumi you know how to do this one right?)
4. Make a Dragon Disciple able to use longswords (and add melf's minute meteors as an innate ability 1x/day)
Could anybody help me out?
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Comments
Actually I just used EEKeeper once for creating a Cleric/Stalker, but that's it .. anyway.. it's pretty simple.. just create the multi-class char, that you want to change from (for example in my case a Cleric/Ranger) and export the char (of course you can do this with saves, too). Then open EEKeeper, import the char and under the Tab "Characteristics" you can change the Kit (again in my case I chose Stalker), then save the char and import it in your game.. that's all.
Note: If I remember well, you have to at least level up once before everything works as it should and as you might have already read, there is a problem with Backstab for some class combinations which also includes the Cleric/Stalker at the moment
2 : only possible if you don't already have a kit (IE : You can't be an Assassin/Berzerker, but a thief/berzerker is fine)
3 : Yeah it's possible
4 : Not possible through EEKeeper I believe. Adding MMM as an innate ability will probably require further moddin.
I don't use EEKeeper much, especially for that kind of things (I only use it to fix things when I encounter a bug or a problem, or to browse creatures...), so I can't help you further unfortunately
Funny bit is that when I removed spell slot from being specialized mage, it was given back by the game on level up =P
Also, I can do the first one if you tell me what spells do you want.
I feel like it would add a "Breath Weapon" to the Dragon Disciple. I'm kinda disappointed in how the DD turned out.
I used NearInfinity, it is that easy, but you have to name the files so they don't get mixing the ones the game has, so I named it BIYE (Boo In Your Eyes), not original but there are no other files with that name.
How would I retroactively dual class a character? I got it to work once but now it wont.
I wanna add 5 levels of fighter to my avenger
where do i find the file for my save?
It says this file type is not allowed to be attached
http://forum.baldursgate.com/discussion/13700/mod-k-s-dual-class-mod-v1-1