Voicing Baldur's Gate
nioniosbbbb
Member Posts: 17
I dont really know where to put this discussion but i think this is the place. Alright... i believe that the voicing in baldur's gate is incomplete and by incomplete i mean that important npcs that we all love and like to hear their voices more have most of their dialogues half voiced after 2 lines you no longer hear the rest. My question is now this... isnt it unfair that the villains of the game like Irenicus and Bodhi get most attention? I can understand for one the inability to voice the main character but not the npcs which have a stable voice. Hith Ledger probably got voiced with the help of a computer with his after-death scenes cant something similar be done here? Because i know that many of the voice actors are surely unavailable right now. Just asking
0
Comments
A lot of people dislike it - it make's modding or bugfixing dialogue lines a lot harder or makes or seem less professional, since they could be the only unvoiced lines a for a character or even in the entire game.
It also makes adding new content potentially more problematic - you can read the tweets made about tracking down the old voice actors for minsc and co to add new lines of dialogue to the enhanced edition as an example.
For this reason, I think the partial voiced bg and bg2 is probably the best way to go about doing things.
Some people love it though, and think a fully voiced game is more immersive and professional
I could write pages on this issue, I think it's an interesting meta discussion about game design.
Although I would like to have many lines acted, I don't think that Overhaul can possess either the technology or the budget to make it happen.
On a side note : Warner's voice acting of Irenicus is awesome, I could easily listen to it as a good night song XD
Naturally, more involved characters will need a professional voice set. But for additional "Halfling villager 5", I'd consider us a resource.
Games like Baldur's Gate, Icewind Dale, and especially Planescape: Torment, were all made for one particular group of people: Roleplayers. Those of us who read BOOKS and love to picture a world in our minds, and come to our own conclusions rather than have it spelled out for us in black and white. That's why the game only gives you an 'example' of what the character should sound like or how (s)he speaks, and then you use your imagination to play it out the rest of the way. Like you do when you ROLEPLAY.