Haven't played Returns yet, but my friend put up some videos of the starter campaign and I liked what I saw. If they keep the badass orc chicks with big guns coming, it'll probably be my next purchase.
Despite it's short length, I really enjoyed the first campaign (Dead Man's Switch) and played through it several times with different chars. Now looking fwd very much to Dragonfall.. and yay, the inclusion of sniper rifles !!!
For those interested, and as cautious when it comes to games as I am, here's the first installment of my friend's Returns videos: http://www.youtube.com/watch?v=QU1VksHpybg
Bear totum! I had a bear shaman in our pnp Shadowrun session. Wore a bear pelt and everything!
I remember seeing a trailer for Returns and was instantly hooked, but this Let's Play has only made me want it more. Thanks for sharing; I'll definitely have to pick up this and Dragonfall.
Just an update for anyone interested - this has, of course, been released, and the original game is 25% off ($14.99) at GOG until March 13th. Dragonfall is also $14.99, which I believe is the list price, and it is a lot of fun so far! Not sure what they cost on Steam, (I don't use it). EDIT: Apparently there will be a "Campaign Pack" released shortly on GOG for $24.99 which includes both the original game and Dragonfall - oh well, guess I just burned five bucks. Hopefully nobody else makes this mistake!
Having played it quite heavily (1.30am last night) I can conclude that it improves on the original game in every way.
The core group of partymembers is really good. Eiger the troll is a hardass who shoots the crap out of everyone in sight, Glory cuts people to ribbons with her mechanical claws but is drifting out of her humanity because she's 80% machine and Dietrich is an ex-punkrocker Dragon Shaman Mage (what else needs to be said). Their conversations are solid and doing the usual "I'm nice to you so now you open up to me" doesn't work in a lot of cases. They pipe up during missions with advice or comments and can (and will) strongly disagree with your choices once in a while. If you don't like them, you can also hire other generic shadowrunners to do your missions with. Seeing as they're all exceedingly competent, I never saw a need to.
Conversations in general are overflowing with skillchecks, though oddly enough Charisma doesn't factor into the bulk of them (or even a very substantial portion). Intimidation is done with strength, observations with intelligence, sometimes even your magical powers or equipment adds a conversation option. For example, I had the option of blocking out a wizard's blood magic if I'dve had the Adept's power of Pain Surpression or if I'd boosted my Body score up to 6. On occasion, you can substitute a partymember for those checks. For example, if you're not strong enough to break down a wall, you can let Eiger do it. If you're not a decker, then on most occasions you can let the NPC decker you can get a little later in the game do your computer stuff for you. This in stark contrast with the previous game, where it never gave you the option to utilise your partymembers for anything but combat or direct-decking parts.
Storyline is very good, I'm 17 hours in and I think I'm closing down to the finale. Many missions can be taken in whatever order you wish and you can find some more by walking around the neighbourhood and talking to people.
Currently playing a mage/shaman and as soon as that's done, I'm taking a Decker. Programs, spells, guns have all been expanded so there's a lot more versatility all around.
1. Pick a class and build toward maxing it out - as a tip in the game says, a Jack-of-all-trades is a master of none, but in Shadowrun, it can really hurt you. Specialists really do shine. 2. Keep a bankroll and be a bit spendthrift - not so much that you aren't enjoying new toys - you have to hire most of your allies. 3. Charisma can unlock new dialogue options and lead to greater rewards. Plus every other gain nets you a new dialect, which allows you to speak the inside language of certain groups of society, which can also open up new opportunities. 4. Don't forget to upgrade your Body score like I did, or later on, you'll find yourself getting shredded by only a few attacks. 5. Utilize cover and fan out your party - people are shooting and tossing grenades at you. A group standing together out in the open is likely to turn into a pile of meat on the sidewalk. 6. Cyberware is more addictive than getting a tattoo, and a good deal more expensive, but can be worth it. 7. Never, ever cut a deal with a Dragon.
I played through the DMS campaign pretty quickly. It feels very like a William Gibson novel with Elves and Trolls. It makes me wish there was a new Neuromancer game.
Dragonfall is quite different to DMS. Having a fairly fixed team around you changes things a lot. It feels like a Bioware game in a good way, character development is believable and foreshadowing sets up later confrontations well.
My only real gripe would be that the matrix is a bit of a stripped-down experience and can get repetitive. From what I've read the game was delayed to add the Matrix elements in, but they don't seem to have the polish of the rest of the dialogue and level design. On their budget I must say I'm impressed though.
Yeh. Played the original Dead Man's Switch twice over, very good. Now playing Dragonfall (having a break now, but I do plan to go back soon) and it's even better. This game was so worth the money.
I bought SRR and Dragonfall yesterday. I'm really enjoying it. So far, I like Dead Man's Switch. So, I'm hoping when I get done with it and start on Dragonfall that I'll like it too.
I bought SRR and Dragonfall yesterday. I'm really enjoying it. So far, I like Dead Man's Switch. So, I'm hoping when I get done with it and start on Dragonfall that I'll like it too.
Usual consensus (that I share) is, that Dragonfall is quite a lot better than Dead Man's Switch. (Not that I did not like DMS)
I do like Dragonfall. So far, the only thing I don't like is Eiger. She kind of rubbed me the wrong way. She insists that the PC is a rookie, when its quite clear that the PC and Monika ran some runs a few years back, and that
Monika died because of the PC just apparently sat there and did nothing while the other two were trying to save her.
I don't think you're *supposed* to like Eiger. She's gruff, arrogant and standoffish. She sure as hell doesn't like you. Good thing she'll still have your back with a sniper rifle or machinegun.
Yep. You are not supposed to like Eiger. Especially, if you are trying to be nice to her. She will still have your back though. (P.S. : try to be a "military hardass" towards her and she'll like you)
Comments
Will this affect existing campaigns, or just the new stuff?
Haven't played Returns yet, but my friend put up some videos of the starter campaign and I liked what I saw. If they keep the badass orc chicks with big guns coming, it'll probably be my next purchase.
I remember seeing a trailer for Returns and was instantly hooked, but this Let's Play has only made me want it more. Thanks for sharing; I'll definitely have to pick up this and Dragonfall.
*happily trots off to GOG*
Edit: Hm, I don't believe they do preorders. No loss, what's another month?
*sulks in the corner*
EDIT: Apparently there will be a "Campaign Pack" released shortly on GOG for $24.99 which includes both the original game and Dragonfall - oh well, guess I just burned five bucks. Hopefully nobody else makes this mistake!
The core group of partymembers is really good. Eiger the troll is a hardass who shoots the crap out of everyone in sight, Glory cuts people to ribbons with her mechanical claws but is drifting out of her humanity because she's 80% machine and Dietrich is an ex-punkrocker Dragon Shaman Mage (what else needs to be said).
Their conversations are solid and doing the usual "I'm nice to you so now you open up to me" doesn't work in a lot of cases. They pipe up during missions with advice or comments and can (and will) strongly disagree with your choices once in a while.
If you don't like them, you can also hire other generic shadowrunners to do your missions with. Seeing as they're all exceedingly competent, I never saw a need to.
Conversations in general are overflowing with skillchecks, though oddly enough Charisma doesn't factor into the bulk of them (or even a very substantial portion). Intimidation is done with strength, observations with intelligence, sometimes even your magical powers or equipment adds a conversation option. For example, I had the option of blocking out a wizard's blood magic if I'dve had the Adept's power of Pain Surpression or if I'd boosted my Body score up to 6.
On occasion, you can substitute a partymember for those checks. For example, if you're not strong enough to break down a wall, you can let Eiger do it. If you're not a decker, then on most occasions you can let the NPC decker you can get a little later in the game do your computer stuff for you. This in stark contrast with the previous game, where it never gave you the option to utilise your partymembers for anything but combat or direct-decking parts.
Storyline is very good, I'm 17 hours in and I think I'm closing down to the finale. Many missions can be taken in whatever order you wish and you can find some more by walking around the neighbourhood and talking to people.
Currently playing a mage/shaman and as soon as that's done, I'm taking a Decker. Programs, spells, guns have all been expanded so there's a lot more versatility all around.
i can always swing while travelling.
2. Keep a bankroll and be a bit spendthrift - not so much that you aren't enjoying new toys - you have to hire most of your allies.
3. Charisma can unlock new dialogue options and lead to greater rewards. Plus every other gain nets you a new dialect, which allows you to speak the inside language of certain groups of society, which can also open up new opportunities.
4. Don't forget to upgrade your Body score like I did, or later on, you'll find yourself getting shredded by only a few attacks.
5. Utilize cover and fan out your party - people are shooting and tossing grenades at you. A group standing together out in the open is likely to turn into a pile of meat on the sidewalk.
6. Cyberware is more addictive than getting a tattoo, and a good deal more expensive, but can be worth it.
7. Never, ever cut a deal with a Dragon.
Dragonfall is quite different to DMS. Having a fairly fixed team around you changes things a lot. It feels like a Bioware game in a good way, character development is believable and foreshadowing sets up later confrontations well.
My only real gripe would be that the matrix is a bit of a stripped-down experience and can get repetitive. From what I've read the game was delayed to add the Matrix elements in, but they don't seem to have the polish of the rest of the dialogue and level design. On their budget I must say I'm impressed though.
This game was so worth the money.
(P.S. : try to be a "military hardass" towards her and she'll like you)