weapon choices..help
fish0331
Member Posts: 197
Making a half orc wizard slayer atm and can't decide between bastard sword/axe or bastard sword/scimitar. I hear alot of praise regarding belms extra attack. Would I be at a great disadvantage if i used say...foebane/unyielding axe?
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But for gods sake, don't play Wizard Slayer... It's like a supergroup made from the members of Wizzard & Slayer... Sounds interesting but is inevitably terrible.
You can most definitely get a lot of pips in both Axes and Bastard Swords and just switch between Foebane and Axe of Unyielding as you please. Hell, you can even just dual-wield both of those weapons without worries and you'll probably still do fine.
Here are some tips I have:
First of all, pick weapons you like. If you go bastard sword, it'll be helpful in BG2, same for Axe. Personally for a half orc (me being RP picky here), I'd go with 2 points in a 2her (sword ideally), 1 pip in a ranged weapon (xbow if good, bow if evil), and 1 point in 2H Weapon specialization.
If instead you're going dual wield, pick ONE weapon at the start, get your max pips in that and 2 pips in two weapon fighting. Don't make the mistake I did (I started with 2 points in axes and 2 points in hammers) thinking you'll be able to tank, as others will do the getting hit on better.
Example: (Fresh from my game)
Artin
Dwarven Wizard Slayer 8
Weapon proficiency:
Axe ++++
Hammer ++
Thac0 4 (With the best weapon I have. An Axe +2, I also have the Golden Axe +1 which has a chance on hit dispel)
96 Health, 13-20 Damage, -6 AC (-4 Missile, -4 Slashing, -3 Piercing), 8 Magic Resist
Saves top to bottom are 4, 6, 10, 11, 7
Items of Note:
Full Plate
Boots of Speed
Golden Axe +1
Returning Throwing Axe +2
Axe +2
The +2 Warhammer with 1 lightning damage
Helm of Balduran
Yeslick:
Dwarven Fighter 7/Cleric 7
Weapon Proficiency:
Hammer ++
Mace ++
Sling ++
Thac0 9
72 Health (I have 3 Con on him though), 12-17 damage, -8 AC (- 8 Missile, -3 Piercing, -4 Slashing), 25 Magic Resist
Saves top to bottom -1, 3, 6, 8, 4
Items of Note:
Cloak of Balduran
Ring of Protection +2
Ring of Sune
Helm of Glory
Gauntlets of Dexterity
Big Fisted Belt
The Frost Embrace (boots +50% Cold resist)
Greenstone Amulet
The Stupifier
Sling +1
Full Plate
If I just let Yeslick go in first, I could DW axes instead, give Yeslick the Warhammer +2 (since honestly stupifier is nice in theory, but at this point if yeslick hits it, its not living for long anyway) and gain that extra APR/damage for the cumulative spell failure chance.
(If you're curious btw, I am building towards DWing Axe of the Unyielding MH and Crom Faeyr offhand by the end of SoA).
So ya, whatever you do, build your damage up more and leave the getting hit on to others. WIthout some of the items you can pick up and equip, others will do the tanking job better, ESPECIALLY fighter/clerics in BG1.
Fun Note: If you're a fan of web based strategies, the two-handed sword Spider's Bane is the only way for a wizard slayer to gain free action in BG1 before your divine casters get free action as a spell. Also unlike the spell, Spider's Bane doesn't impair your character from being hasted for an extra attack.
Now..........can I bring myself to EE keeper my character at this point =/