Watcher's keep, level 5 seal. **SPOILERS**
Tomfoolery
Member Posts: 6
So I've battled my way through watchers keep, and got to the very final seal. Memory served me well in remembering how tough the last battle with the Marilith, Hive Mother, Huntress and that crew actually is. I've spent a good hour trying to clear them out and I've decided to go back to it tomorrow. A thoroughly enjoyable and challenging fight though, I'm looking forward to giving them a good pasting after work tomorrow, after some careful review of my own tactics.
There must be those amongst you that have found this battle particularly tough, and there's likely a whole array of different tactics to be used to best them. What has worked for you in the past for this particular fight?
There must be those amongst you that have found this battle particularly tough, and there's likely a whole array of different tactics to be used to best them. What has worked for you in the past for this particular fight?
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Right side was packed with summons (mix of fire elementals and swords IIRC) with the rest of the crew a bit away with ranged weapons and spells (2 Chaos, summon swarm and a horrid wilting I think). Everyone buffed to the brim including some potions.
My son was watching and I had told him one of the toughest battles in the game was coming. "That was it???" the only reaction, fight was over in no time, not sure if I even took serious damage (maybe Rashaad, darting with Crimson Dart felt a bit ridiculous so I sent him into melee early). Preparation for the fight took >15 times longer than the fight itself. Sun Tzu would have been proud
No spell triggers or contingencies were used but the traps are just too powerful...
Then I turned over my boots of speed to Yoshimo (already equipped with the cloak of non-detection) had both of them hide in shadows, and had Jan open the seal and leave to go hide in shadows again. When the baddies appeared they triggered the traps and I used the opportunity provided to have Yoshimo backstab one of them. Then I swapped the cloak and boots over to Jan while Yoshimo went away from the fighting to hide again. Jan took his turn backstabbing, then swapped the cloak and boots over to Yoshimo. Rinse and repeat.
As far as I can tell the cloak of non-detection and hide in shadows allowed Yoshimo and Jan to work around the true-seeing spells thrown up by the spellcasting enemies, and the boots of speed let them get away and find a place to hide in shadows again after backstabbing. Between Jan and Yoshimo I was able to drop a few of the hostiles and then drew the rest off into the room where the rest of my obscenely buffed party was hiding.
This time around I hit the succubus and the marilith first. Then I went for the beholder, and the rest. Because I went to WK before Spellhold I went in at lower level, so I didn't have access to a lot of the really good mage/cleric spells other posters have used and killing the spellcasters was highest priority for me.
-Blue
I just downed the lot of them fairly easily, mostly with my Bounty Hunter alone. With use of a few spike traps, a time stop trap with arrows of biting from the Tuigan bow, and some thrown special snares to maze the rest, I made fairly short work of them. It kind of seems like a hollow victory though, cheesey traps get the job done but it just isn't anywhere near as fun as the thick of combat. Still, watching tough mazed enemies re appear only to receive a Crom Faeyr to the snout and a two handed walloping from my gay half orc lover is an image that will probably give me something to chuckle about for a few weeks.
I think I'm going to spend my day off tomorrow just replaying this battle, it's such a good mental workout. Couldn't agree more. This. I've had some fantastic fun with my Bounty Hunter on this playthrough though, those special snares are a tactical wet dream.
great trick, but then you miss out on a nice pair of gauntlets and a longbow if for some reason you're looking for one
The huntress, kensai and succubus follow the party with ruthless efficiency, and are difficult enough to defeat by themselves, especially the huntress who has a really good AI and usually focuses on a party spellcaster. Removing spell protections and being immune to level drain helped with the succubus. Once they’re finished, I send more summoned monsters e.g. skeleton warriors towards the beholder, marilith and wizard (who strangely don’t follow the party and stay around the seals) while a hasted party picks off the wizard using magical ranged weapons, then engages in close combat for the other two. Being immune to poison helped with the marilith who liked to use cloudkill and a rather nasty poison on her scimitars.
I think that haste, positioning and summoned monsters were the key for these baddies in my case.
However, in this run, my party has two thieves capable of laying traps, so I may add that to the mix in this next battle.
Edit: Throw in some Glyphs of Warding too on the off chance they might not make their saves and take some damage.