Question about level 1 multi-class
Rapscallion
Member Posts: 81
I was driving home yesterday thinking about how much I loved 2e multi-classing rules when I realised I'd forgotten something crucial about the system. Is a level 1 multi-classed hero always more powerful than a level 1 pure?
Take the example of a level 1 Fighter compared with a level 1 Fighter/Thief. IIRC when you multi-class, your XP gains are split equally between each class and they level up independently of each other. At the start of BG, a Fighter will have the effective power of a level 1 Fighter, whereas the other character will have the effective power of a level 1 Fighter combined with thieving skills/abilities?
Have I got this right?
Take the example of a level 1 Fighter compared with a level 1 Fighter/Thief. IIRC when you multi-class, your XP gains are split equally between each class and they level up independently of each other. At the start of BG, a Fighter will have the effective power of a level 1 Fighter, whereas the other character will have the effective power of a level 1 Fighter combined with thieving skills/abilities?
Have I got this right?
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Comments
All in all you're correct: a 1st level multiclass character is more powerful than a 1st level single classed character.
Off-topic slightly, but I really don't know what WoTC were thinking with the 3e, 3.5e and 4e multi-classing rules. I loved the 3e rules at the start, but by the end of 3.5e (with the limit of 3 classes removed), it just became a ridiculous flavour/lore-breaking cheesefest.
For example, if you take 6 levels in Rogue and then switch to another class, you are only 20.000 XP behind on picking the other class from the very start, but you do gain some thieving abilities. That 20.000 XP quickly becomes totally neglect-able.
When you multiclass, you know you will always only have half the XP in your current class than you would if you went singleclass.
Either way, I prefer the 3rd edition rules, where different classes actually stack, over combining the best values from different classes.
Favored Class helps to reduce endless cheesing somewhat, and 3.5 modified the classes so they became less frontloaded, so you couldn't go for single level dips as much as 3.0.
IIRC 3.5 tried to control the oddities of multiclassing by introducing hundreds of prestige classes. These would offer some, but not all, abilities of pure classes such that your character wasn't granted abilities that you'd never use, or were out of flavour.
I am sad to say that I never had the courage to create a dual/multi class character in Baldur's Gate, even having played it so many times. It always seems to me that having a higher level of 1 class will be beneficial... especially in the case of mages. I want those level 9 spells!
Ive never dared to play as a dual class, but Multiclass is quite fun, Fighter/Theif using backstabbing as your main attack can be deadly, or Illusionist/theif can be an anti mage, use backstabbing with dagger of venom, setting traps and using spells can even be a scout with invisibilty.
I have to admit, that does sound terribly enjoyable. For some reason I have a compulsion that if my character does something, he must be the absolute best at it! My last playthrough was an assassin kit, and I only ever put skill points in Hide in Shadows/Move Silently, so that eventually I was into the 300's thinking "this seems like overkill" hahaha. I may have to try the illusionist/thief this next time....
I completely understand the be the best attitude because I must admit level 9 spells too tempting haha, or missing out on great bonuses, however I tend to think of Multiclass as a class in itself, its a mixture, a theif will never cast conjure spells or have mirror image, and you can never fail sneak if your invisible, and a mage never gets to use short bows and I am not lying you know tomako, sarevoks lover at the end where she attacks you, I was using the shortsowrd of backstabbing (+3 stats) and I hit like 60 or something through backstab as I was invisible, used mirror image and killed her with a magic missle.
I think it was the best character I played because you become useful in multiple areas allowing great flexability in a party.
The downside is always the downtime between dualling and getting your skills back. In BG2 this is a much quicker process though due to crazy XP all over the place. You can get half a dozen levels with a mage dual from copying scrolls alone.
Dual class serves a completely different purpose. It allows you to get certain advantages of a class before you start leveling in your main class. For example: If you want to be a human mage, You can start as a fighter and get 6 levels in it, which would allow you to grand-mastery of a weapon type and give you a boost to your health. After that you can dual to mage and still get the maximum mage level possible in ToB. The only reason not to do this is for roleplaying purposes, as it has no other disadvantages.