I've been attempting to create my first NPC as part of DSotSC, and have run into difficulties not because of a lack of information, but rather too much. Numerous tutorials are available, many with conflicting information or varying focuses. (It seems too many of those I find were written between 2003-2009, prior to BG:EE.) I also attempted to follow the excellent guide that @Alkalurops
created, while adapting the wording to the more often used +/++, but still have several questions that I'm hoping some of you can address:
1: Does all dialogue--joining/leaving/banter/interjections--go into the same .d file? If so, how is it separated in respect to blocks? (I.e., does it require a new BEGIN each time, etc.?)
2: Does BG:EE use the same item/location/alignment/etc. references as the original BG or as BGII?
3: How would a sample variable look if you wanted to have a conversation point appear based on alignment?
4: In response to Alkalurops' guide, @LiamEsler
stated that only one DO command is needed in the dialogue file. Does that mean you simply create a separate section in the file that lists all possible actions based on variables, while referencing the relevant dialogue triggers? Can someone provide an example of what that would look like?
5: Is there a resource available that simply lists each of the commands that can be inserted into dialogue to cause an action? (I.e., leaving the party, turning hostile, etc.) Which of these go into the script file rather than the dialogue file?
6: Is anyone aware of a guide that combines all the different elements of dialogue--joining/leaving/banter/interjections--rather than focusing only on one?
7: As a separate subject, is there a simple guide to item creation similar to the ones I've found for NPC creation?
Thank you all!