Valygar/Keldorn quest 'timers'?
Thrasymachus
Member Posts: 911
Does Valygar complain/leave if your party does not go to the Planar Sphere after recruiting him within a certain number of days?
Likewise does Keldorn complain/leave if you postpone dealing with the 'Unseeing Eye' cult?
Thanks!
Likewise does Keldorn complain/leave if you postpone dealing with the 'Unseeing Eye' cult?
Thanks!
0
Comments
I am not 100% certain about this, but I think the answer to both questions is no.
I suspected as much, but wanted to make sure before I recruited them, as I plan on taking care of some other business before dealing with their quests.
With Valygar, I have never had any complaints. I tend to go fairly promptly to the Planar Sphere, although he has been intent on avoiding it so far, so I can't imagine he will be overly sensitive about delays. Thinking rationally, I imagine the game designers would give it enough time that you would be able to complete the Umar Hills questline with a couple of resting breaks mid-quest, considering that it is nearly impossible to get to Valygar without getting caught up in that quest - or in some cases, that quest is the only reason you found Valygar to begin with.
I think so will Korgan.
Valygar doesn't have much scripting anyway so I doubt he's too sensitive but I never have space for a mediocre tank who isn't a thief or priest...
This play through I think I'm going to get keldorn during the time jaheira is gone to do kangaxx... He won't kill hexxat right away right?
He's an awesome scout and backstabber.
Valygar backstabbing an enemy mage with Celestial Fury is a beautiful sight!
Optimizing one's party in terms of their abilities / stat points / whatever seems a bit too nitpicky for me, because you can win the game with any combination and the whole thing is meant to be an adventure, not an exercise in meta-analysis.