Could ToB have turned out differently, gameplay wise? **Rant**
milanm
Member Posts: 27
After replaying the game for the first time in 4 years, i can't help but feel underwhelmed by ToB once again. After all the interest storytelling in SoA, the Irenicus chase, the locations, gathering parts of powerful weapons throughout the game and finally forging them, it's simply perfect to me, wouldn't change a thing. But then i hit lv18 on my kensai/mage i got to pick my first HLA and the first giant flaw appeared, and i wasn't even close to ToB, the lv10 mage spells. They are so blatantly stronger than lv9, yet they occupy the same spell slots, effectively removing lv9 spells from the game, except Time Stop that is. Why was this done in this way i'll never comprehend. There should have been some downside to 10s, maybe being able to memorize only 1 or something, anything but this. But then i realized, 7 slots on all my clerics/druids are also filled with Quest spells! Storms, Energy Blades, Greater Summoning... Again, same problem! So i finish SoA, jump into ToB and the slapstick storytelling begins. Go there, murder that dude, go there, murder this other dude... To some extent, i can forgive this, it's the "end times", Bhaalspawn are converging, it's all about destruction and mayhem, but it doesn't mean that there shouldn't be at least a few interesting quests in there, the change is extreme compared to SoA. Then come the items, the game showers you with +4, +5 and even +6 weapons on every turn, after spending 3/4 of SoA finding parts and forging only 5 weapons, you're running back to Cespenar every few minutes to forge you a new +5 killer, after only two +5s in SoA. This just makes me lose all attachment to any weapon. The character progression also stops, for fighting types especially once thac0 clocks at 0, and honesty, how many Critical Strikes can i use before i rest... Clerics, Druids and Mages still get a few spell slots now and then, but since they have no special ability HLA's, they take all spells in the first few levels. Again, i realize ToB is all about high level fights and being a demi-god, but i feel the devs could have accomplished this in a different way, making that progression a little more interesting. Sometimes, i wonder what ToB would look like if it was more like SoA, i can't picture it really, but i have feeling it could have been amazing...
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Comments
But still, ToB could have been much better, on that I agree. Still, it's not as blatantly railroaded and lacking in personality as the NWN games.
Still, compared to SoA, it's rather bland and they should have done something about it for the EE.
I also know people who don't play RPGs without really wanting to think about optimizing any builds. It's completely valid to play like that (in fact, I think that's often how the designers think we're going to play) and it ups the difficulty considerably and also make some parts of the BG saga very tough.