Specialists: List of forbidden spells
Pecca
Member Posts: 2,215
While working on a mod, I gathered a list of forbidden spells for each specialist mage, with their codes (the first digit in the code represents a spell level). Perhaps, it will be useful to someone.
(Also, you can write any spell to a spellbook, by pointing a cursor on a mage and typing a console command: C:AddSpell("spwiXXX"), with XXX being a number from the list.)
List of forbidden spells:
(Also, you can write any spell to a spellbook, by pointing a cursor on a mage and typing a console command: C:AddSpell("spwiXXX"), with XXX being a number from the list.)
List of forbidden spells:
Abjurer (opposed school - alternation):
-SPWI103 - Burning Hands
-SPWI105 - Color Spray
-SPWI115 - Shocking Grasp
-SPWI207 - Knock
-SPWI214 - Strength
-SPWI219 - Vocalize
-SPWI305 - Haste
-SPWI312 - Slow
-SPWI408 - Stoneskin
-SPWI413 - Otiluke's Resilient Sphere
-SPWI415 - Polymorph Other
-SPWI416 - Polymorph Self
-SPWI421 - Teleport Field
-SPWI425 - Wizard Eye
-SPWI603 - Tenser's Transformation
-SPWI604 - Flesh to Stone
-SPWI613 - Improved Haste
-SPWI616 - Disintegrate
-SPWI625 - Stone to Flesh
-SPWI704 - Ruby Ray Of Reversal
-SPWI711 - Sphere of Chaos
-SPWI909 - Time Stop
-SPWI916 - Shapechange
Conjurer (opposed school - divination):
-SPWI110 - Identify
-SPWI111 - Infravision
-SPWI202 - Detect Evil
-SPWI203 - Detect Invisibility
-SPWI208 - Know Alignment
-SPWI301 - Clairvoyance
-SPWI322 - Detect Illusion
-SPWI424 - Farsight
-SPWI515 - Oracle
-SPWI609 - True Sight
Diviner (opposed school - conjuration):
-SPWI101 - Grease
-SPWI102 - Armor
-SPWI123 - Find Familiar
-SPWI211 - Melf's Acid Arrow
-SPWI220 - Power Word, Sleep
-SPWI224 - Glitterdust
-SPWI303 - Flame Arrow
-SPWI309 - Monster Summoning I
-SPWI317 - Ghost Armor
-SPWI407 - Monster Summoning II
-SPWI423 - Spider Spawn
-SPWI504 - Monster Summoning III
-SPWI516 - Conjure Lesser Fire Elemental
-SPWI520 - Conjure Lesser Air Elemental
-SPWI521 - Conjure Lesser Earth Elemental
-SPWI601 - Invisible Stalker
-SPWI612 - Power Word, Silence
-SPWI619 - Wyvern Call
-SPWI620 - Conjure Fire Elemental
-SPWI621 - Conjure Air Elemental
-SPWI622 - Conjure Earth Elemental
-SPWI623 - Carrion Summons
-SPWI624 - Summon Nishruu
-SPWI707 - Cacofiend
-SPWI714 - Prismatic Spray
-SPWI715 - Power Word, Stun
-SPWI717 - Summon Efreeti
-SPWI718 - Summon Djinni
-SPWI719 - Summon Hakeashar
-SPWI807 - Summon Fiend
-SPWI811 - Symbol, Fear
-SPWI813 - Maze
-SPWI815 - Power Word, Blind
-SPWI816 - Symbol, Stun
-SPWI817 - Symbol, Death
-SPWI905 - Gate
-SPWI912 - Power Word, Kill
Enchanter (opposed school - invocation):
-SPWI112 - Magic Missile
-SPWI114 - Shield
-SPWI118 - Chromatic Orb
-SPWI213 - Stinking Cloud
-SPWI215 - Web
-SPWI217 - Agannazar's Scorcher
-SPWI304 - Fireball
-SPWI308 - Lightning Bolt
-SPWI325 - Melf's Minute Meteors
-SPWI403 - Fireshield (Blue)
-SPWI404 - Ice Storm
-SPWI418 - Fireshield (Red)
-SPWI420 - Minor Sequencer
-SPWI502 - Cloudkill
-SPWI503 - Cone of Cold
-SPWI518 - Phantom Blade
-SPWI523 - Sunfire
-SPWI614 - Death Fog
-SPWI615 - Chain Lightning
-SPWI617 - Contingency
-SPWI710 - Spell Sequencer
-SPWI712 - Delayed Blast Fireball
-SPWI716 - Mordenkainen's Sword
-SPWI809 - Spell Trigger
-SPWI810 - Incendiary Cloud
-SPWI818 - Bigby's Clenched Fist
-SPWI908 - Chain Contingency
-SPWI911 - Meteor Swarm
-SPWI915 - Black Blade of Disaster
-SPWI918 - Bigby's Crushing Hand
Illusionist (opposed school - necromancy):
-SPWI117 - Chill Touch
-SPWI119 - Larloch's Minor Drain
-SPWI205 - Horror
-SPWI218 - Ghoul Touch
-SPWI313 - Skull Trap
-SPWI314 - Vampiric Touch
-SPWI324 - Hold Undead
-SPWI409 - Contagion
-SPWI414 - Spirit Armor
-SPWI501 - Animate Dead
-SPWI605 - Death Spell
-SPWI713 - Finger of Death
-SPWI720 - Control Undead
-SPWI812 - Abi-Dalzim's Horrid Wilting
-SPWI913 - Wail of the Banshee
-SPWI914 - Energy Drain
Invoker (opposed school - enchantment):
-SPWI104 - Charm Person
-SPWI107 - Friends
-SPWI116 - Sleep
-SPWI209 - Luck
-SPWI221 - Ray of Enfeeblement
-SPWI306 - Hold Person
-SPWI316 - Dire Charm
-SPWI401 - Confusion
-SPWI411 - Emotion: Hopelessness
-SPWI412 - Greater Malison
-SPWI417 - Enchanted Weapon
-SPWI506 - Domination
-SPWI507 - Hold Monster
-SPWI508 - Chaos
-SPWI509 - Feeblemind
Necromancer (opposed school - illusion):
-SPWI106 - Blindness
-SPWI120 - Reflected Image
-SPWI125 - Spook
-SPWI201 - Blur
-SPWI206 - Invisibility
-SPWI212 - Mirror Image
-SPWI223 - Deafness
-SPWI307 - Invisibility, 10' Radius
-SPWI405 - Improved Invisibility
-SPWI505 - Shadow Door
-SPWI607 - Mislead
-SPWI703 - Project Image
-SPWI721 - Mass Invisibility
-SPWI804 - Simulacrum
Transmuter (opposed school - abjuration):
-SPWI108 - Protection From Petrification
-SPWI113 - Protection From Evil
-SPWI210 - Resist Fear
-SPWI302 - Remove Magic
-SPWI310 - Non-Detection
-SPWI311 - Protection From Normal Missiles
-SPWI318 - Minor Spell Deflection
-SPWI319 - Protection From Fire
-SPWI320 - Protection From Cold
-SPWI321 - Spell Thrust
-SPWI326 - Dispel Magic
-SPWI406 - Minor Globe of Invulnerability
-SPWI410 - Remove Curse
-SPWI419 - Secret Word
-SPWI510 - Spell Immunity
-SPWI511 - Protection From Normal Weapons
-SPWI512 - Protection From Electricity
-SPWI513 - Breach
-SPWI514 - Lower Resistance
-SPWI517 - Protection From Acid
-SPWI519 - Spell Shield
-SPWI522 - Minor Spell Turning
-SPWI602 - Globe of Invulnerability
-SPWI606 - Protection From Magic Energy
-SPWI608 - Pierce Magic
-SPWI611 - Protection From Magical Weapons
-SPWI618 - Spell Deflection
-SPWI701 - Spell Turning
-SPWI702 - Protection From The Elements
-SPWI705 - Khelben's Warding Whip
-SPWI708 - Mantle
-SPWI802 - Spell Deflection
-SPWI803 - Protection From Energy
-SPWI805 - Pierce Shield
-SPWI808 - Improved Mantle
-SPWI902 - Spell Trap
-SPWI903 - Spellstrike
-SPWI907 - Absolute Immunity
-SPWI910 - Imprisonment
-SPWI917 - Freedom
-SPWI103 - Burning Hands
-SPWI105 - Color Spray
-SPWI115 - Shocking Grasp
-SPWI207 - Knock
-SPWI214 - Strength
-SPWI219 - Vocalize
-SPWI305 - Haste
-SPWI312 - Slow
-SPWI408 - Stoneskin
-SPWI413 - Otiluke's Resilient Sphere
-SPWI415 - Polymorph Other
-SPWI416 - Polymorph Self
-SPWI421 - Teleport Field
-SPWI425 - Wizard Eye
-SPWI603 - Tenser's Transformation
-SPWI604 - Flesh to Stone
-SPWI613 - Improved Haste
-SPWI616 - Disintegrate
-SPWI625 - Stone to Flesh
-SPWI704 - Ruby Ray Of Reversal
-SPWI711 - Sphere of Chaos
-SPWI909 - Time Stop
-SPWI916 - Shapechange
Conjurer (opposed school - divination):
-SPWI110 - Identify
-SPWI111 - Infravision
-SPWI202 - Detect Evil
-SPWI203 - Detect Invisibility
-SPWI208 - Know Alignment
-SPWI301 - Clairvoyance
-SPWI322 - Detect Illusion
-SPWI424 - Farsight
-SPWI515 - Oracle
-SPWI609 - True Sight
Diviner (opposed school - conjuration):
-SPWI101 - Grease
-SPWI102 - Armor
-SPWI123 - Find Familiar
-SPWI211 - Melf's Acid Arrow
-SPWI220 - Power Word, Sleep
-SPWI224 - Glitterdust
-SPWI303 - Flame Arrow
-SPWI309 - Monster Summoning I
-SPWI317 - Ghost Armor
-SPWI407 - Monster Summoning II
-SPWI423 - Spider Spawn
-SPWI504 - Monster Summoning III
-SPWI516 - Conjure Lesser Fire Elemental
-SPWI520 - Conjure Lesser Air Elemental
-SPWI521 - Conjure Lesser Earth Elemental
-SPWI601 - Invisible Stalker
-SPWI612 - Power Word, Silence
-SPWI619 - Wyvern Call
-SPWI620 - Conjure Fire Elemental
-SPWI621 - Conjure Air Elemental
-SPWI622 - Conjure Earth Elemental
-SPWI623 - Carrion Summons
-SPWI624 - Summon Nishruu
-SPWI707 - Cacofiend
-SPWI714 - Prismatic Spray
-SPWI715 - Power Word, Stun
-SPWI717 - Summon Efreeti
-SPWI718 - Summon Djinni
-SPWI719 - Summon Hakeashar
-SPWI807 - Summon Fiend
-SPWI811 - Symbol, Fear
-SPWI813 - Maze
-SPWI815 - Power Word, Blind
-SPWI816 - Symbol, Stun
-SPWI817 - Symbol, Death
-SPWI905 - Gate
-SPWI912 - Power Word, Kill
Enchanter (opposed school - invocation):
-SPWI112 - Magic Missile
-SPWI114 - Shield
-SPWI118 - Chromatic Orb
-SPWI213 - Stinking Cloud
-SPWI215 - Web
-SPWI217 - Agannazar's Scorcher
-SPWI304 - Fireball
-SPWI308 - Lightning Bolt
-SPWI325 - Melf's Minute Meteors
-SPWI403 - Fireshield (Blue)
-SPWI404 - Ice Storm
-SPWI418 - Fireshield (Red)
-SPWI420 - Minor Sequencer
-SPWI502 - Cloudkill
-SPWI503 - Cone of Cold
-SPWI518 - Phantom Blade
-SPWI523 - Sunfire
-SPWI614 - Death Fog
-SPWI615 - Chain Lightning
-SPWI617 - Contingency
-SPWI710 - Spell Sequencer
-SPWI712 - Delayed Blast Fireball
-SPWI716 - Mordenkainen's Sword
-SPWI809 - Spell Trigger
-SPWI810 - Incendiary Cloud
-SPWI818 - Bigby's Clenched Fist
-SPWI908 - Chain Contingency
-SPWI911 - Meteor Swarm
-SPWI915 - Black Blade of Disaster
-SPWI918 - Bigby's Crushing Hand
Illusionist (opposed school - necromancy):
-SPWI117 - Chill Touch
-SPWI119 - Larloch's Minor Drain
-SPWI205 - Horror
-SPWI218 - Ghoul Touch
-SPWI313 - Skull Trap
-SPWI314 - Vampiric Touch
-SPWI324 - Hold Undead
-SPWI409 - Contagion
-SPWI414 - Spirit Armor
-SPWI501 - Animate Dead
-SPWI605 - Death Spell
-SPWI713 - Finger of Death
-SPWI720 - Control Undead
-SPWI812 - Abi-Dalzim's Horrid Wilting
-SPWI913 - Wail of the Banshee
-SPWI914 - Energy Drain
Invoker (opposed school - enchantment):
-SPWI104 - Charm Person
-SPWI107 - Friends
-SPWI116 - Sleep
-SPWI209 - Luck
-SPWI221 - Ray of Enfeeblement
-SPWI306 - Hold Person
-SPWI316 - Dire Charm
-SPWI401 - Confusion
-SPWI411 - Emotion: Hopelessness
-SPWI412 - Greater Malison
-SPWI417 - Enchanted Weapon
-SPWI506 - Domination
-SPWI507 - Hold Monster
-SPWI508 - Chaos
-SPWI509 - Feeblemind
Necromancer (opposed school - illusion):
-SPWI106 - Blindness
-SPWI120 - Reflected Image
-SPWI125 - Spook
-SPWI201 - Blur
-SPWI206 - Invisibility
-SPWI212 - Mirror Image
-SPWI223 - Deafness
-SPWI307 - Invisibility, 10' Radius
-SPWI405 - Improved Invisibility
-SPWI505 - Shadow Door
-SPWI607 - Mislead
-SPWI703 - Project Image
-SPWI721 - Mass Invisibility
-SPWI804 - Simulacrum
Transmuter (opposed school - abjuration):
-SPWI108 - Protection From Petrification
-SPWI113 - Protection From Evil
-SPWI210 - Resist Fear
-SPWI302 - Remove Magic
-SPWI310 - Non-Detection
-SPWI311 - Protection From Normal Missiles
-SPWI318 - Minor Spell Deflection
-SPWI319 - Protection From Fire
-SPWI320 - Protection From Cold
-SPWI321 - Spell Thrust
-SPWI326 - Dispel Magic
-SPWI406 - Minor Globe of Invulnerability
-SPWI410 - Remove Curse
-SPWI419 - Secret Word
-SPWI510 - Spell Immunity
-SPWI511 - Protection From Normal Weapons
-SPWI512 - Protection From Electricity
-SPWI513 - Breach
-SPWI514 - Lower Resistance
-SPWI517 - Protection From Acid
-SPWI519 - Spell Shield
-SPWI522 - Minor Spell Turning
-SPWI602 - Globe of Invulnerability
-SPWI606 - Protection From Magic Energy
-SPWI608 - Pierce Magic
-SPWI611 - Protection From Magical Weapons
-SPWI618 - Spell Deflection
-SPWI701 - Spell Turning
-SPWI702 - Protection From The Elements
-SPWI705 - Khelben's Warding Whip
-SPWI708 - Mantle
-SPWI802 - Spell Deflection
-SPWI803 - Protection From Energy
-SPWI805 - Pierce Shield
-SPWI808 - Improved Mantle
-SPWI902 - Spell Trap
-SPWI903 - Spellstrike
-SPWI907 - Absolute Immunity
-SPWI910 - Imprisonment
-SPWI917 - Freedom
Post edited by Pecca on
24
Comments
And Clerics/Druids also get True Sight.
Thanks CLUA for the Planetar!!!
Don't get me wrong, I love Invokers, but if you're taking one through the entire series then you WILL feel the sting of loss at the lack of enchantment spells. I just completed a run of BGEE with my Wizard Slayer and I used Xan as my primary mage. I'd never realized before just how useful enchantment spells other than sleep were.
Hold Person: Yes your cleric can take this, but Yeslick was too busy loading up on chant and draw upon holy might.
Greater Malison and/or Hopelessness (I prefer using both), is like a sleep for high level enemies. It almost felt unfair at points, then I realized I was too busy laughing to care.
Chaos: I never realized just how potent of a spell this was.
I'm not saying that Invoker isn't good, it is still my personal favorite (then probably sorcerer who loads up on Invocation magic), but Enchantment spells are huge, particularly in the first game.
I would probably argue that Illusionist is second, but that's just because I'm not particularly fond of the Insta Kill spells that necromancy has. If I'm going to use one I'll cast disintegrate for giggles. Also I could see myself "getting" by with Necromancy, similar to how I get by with Invocation.
I think Transmuter might be the worst specialization in the game however.
Anyways, about Enchantment. Some of them are nice as you mentioned (except Hold Person, I don't know how you dealt with the tiny radius) but I think it's a minor loss because there are plenty of other spells to fill the gap and many of them are better than Enchantment spells themselves.
For instance, Web - an invocation spell but quite possibly the best save-or-else at that level. It makes the enemy roll to save 10 times or so, for one cast. If they fail even once you can run up and fill them with arrows. Comes with a -2 penalty too, which is honestly a bit much but I'm not complaining.
Slow - a massive -4 save penalty for a level 3 spell (same as Chaos!), and very few things resist Slow. Even stuff like Vampiric Mists, who resist charm, sleep, stun, confusion, etc, etc. don't resist slow. Melissan herself doesn't resist it either (not that it matters with her saves...)
Glitterdust - conjuration, and not many things resist blind! Party friendly, can be tossed in a minor sequencer.
Sleep - well, it comes on a wand that anyone can use. It's probably better for anyone but your mage cast to this one because they can do it better - clerics have high HP/AC and shields and are less likely to be targeted and interrupted by a random arrow, thieves can cast from stealth, warriors don't have anything better to do for their casting action.
The other thing about enchantment spells is that as enemy saves get better they start becoming less and less effective. While damage spells usually have a save for half damage, a save on an enchantment means a wasted spell. At later points in BG2 enemies save often enough that it really does seem that way. Greater Malison keeps them relevant for longer, which is something I would miss (and it improves your damage spells, yay) but I can live without that one. There aren't any enchantments beyond 5th level so Invokers don't lose any high level spells.
Sleep is the same cast time as most level 1 spells at one. Which is almost instant. It actually helped let Xan use his Moonblade effectively for awhile. But ya I think at level 9 he only had like 20 health or something stupid WoW.
Web and Glitter Dust: I replaced my usual web slots with glitterdust on him. Worked double since my Wizard Slayer couldn't use the Ring of Free Action.
Slow: No argument, I had one of these memorized too (with its friend haste on Imoen)
Hold Person: I would mainly use it against 1 mob. Any additional mobs around that were bonus.
IIRC: The wand of sleep gives them a save at +3 where as the wizard sleep gives doesn't give them a + or - on save making it better.
Spellstrike and Lower Resistance have both abjuration/alternation schools written in their description, but in fact, they are only abjuration, thus banned to transmuters.
Edit: Turns out that only Limited Wish spell is forbidden to enchanters and diviners. Wish spell is available to every specialist. So @Kaltzor isn't right after all. Sorry for the confusion.:)