I only ask because I get the impression that Beamdog is quite a small outfit, and a huge 3d roleplaying game with amazing detail going into both the characters and the environments that would justify a 3D game, seems unlikely from a small software house, when you are expecting a game to give you over 100 hours of gametime.
Better to take the game engine that already exists, draw new backgrounds and scan them in to the game. Surely thats the only game we are likely to see anyway (not that I am complaining. DAO was boring and DA2 was an abomination, mainly due to the game engine).
Too much character detail always creates a huge problem and that is the face design, it's very important to make the faces look believable and at the same time appease the majority of the players by not messing up the lore with some artificially handsome or ugly-ass faces. The 2d portraits of important NPCs and that of the player work like a discreet illustration in a book, that only boosts up your fantasy instead of forcing you all the details. And a 2d painted areas work very much in a similar way.
I'm not too familiar with what is what in the terminology, but I like the way The Temple of Elemental Evil and Arcanum look: you get the same fixed camera perspective, and the games show an amazing amount of details (unlike NWN for example), every detail handpicked instead of generated by an engine, but it looks more vivid than BG, less flat. Is that what '3D in isometric view' is like? If so, I like it. Just like Company of Heroes: amazing detail, but a fixed view.
I prefer it kept as 2D instead of 3D is because I like how the graphics are looking from back in 1998 and make it look better and keep the 2D field.... change the color to make it enacted edition etc...
My real worry is that if it's 3D they will just automatically get the game wrong. I'm looking at you NWN! I know the above doesn't make much sense, but BG, BG2, IWD, IWD2 I still play when I can. NWN, NWN2 I don't.
To rasterise or note to rasterise, that is the question, Whether 'tis nobler in the mind to suffer The Neverwinter Nights and Fables of outrageous fortune, Or to take arms against a sea of disappointing games developers,
I'm not too familiar with what is what in the terminology, but I like the way The Temple of Elemental Evil and Arcanum look: you get the same fixed camera perspective, and the games show an amazing amount of details (unlike NWN for example), every detail handpicked instead of generated by an engine, but it looks more vivid than BG, less flat. Is that what '3D in isometric view' is like? If so, I like it. Just like Company of Heroes: amazing detail, but a fixed view.
..............................................
The isometric view is one where you see from above, that is, you have a broad and comprehensive view of what is happening in the game, there are many examples of it as being the same BGS, Diablo, Torchlight, COMMANDS, ETC, ETC. Personally I think the view is always the recommended ismoetrica for this game, it may be 3D or not, that would be ideal personally, but I would like to see a BG with the same gameplay, rules and history but brought to graphics now respecting the isometric view.
For the future Beamdog title, whether it's BG3 or otherwise, I hope that they use fully rendered 3D environments but with a fixed camera. As much as I like the Infinity Engine backgrounds and what Obsidian is doing with Project Eternity, I would very much like a true 3D world with the fixed 3/4 perspective camera. I think it would be able to add so much more immersion in lighting and water effects, and more.
Comments
and
http://www.pcgamersworld.com/wp-content/uploads/2012/06/JA_Crossfire_01.jpg
I only ask because I get the impression that Beamdog is quite a small outfit, and a huge 3d roleplaying game with amazing detail going into both the characters and the environments that would justify a 3D game, seems unlikely from a small software house, when you are expecting a game to give you over 100 hours of gametime.
Better to take the game engine that already exists, draw new backgrounds and scan them in to the game. Surely thats the only game we are likely to see anyway (not that I am complaining. DAO was boring and DA2 was an abomination, mainly due to the game engine).
I know the above doesn't make much sense, but BG, BG2, IWD, IWD2 I still play when I can. NWN, NWN2 I don't.
Whether 'tis nobler in the mind to suffer
The Neverwinter Nights and Fables of outrageous fortune,
Or to take arms against a sea of disappointing games developers,
The isometric view is one where you see from above, that is, you have a broad and comprehensive view of what is happening in the game, there are many examples of it as being the same BGS, Diablo, Torchlight, COMMANDS, ETC, ETC.
Personally I think the view is always the recommended ismoetrica for this game, it may be 3D or not, that would be ideal personally, but I would like to see a BG with the same gameplay, rules and history but brought to graphics now respecting the isometric view.