Romance: pokemon style (spoilers. duh.)
Julix
Member Posts: 28
Hello everyone.
Short time reader, first time poster.
I know that BG2 is not a game where typically everything can be seen in a single play-through - and trying to do otherwise can be quite stressful, when you have to scan through global variables in the eekeeper to keep things going. However, there's something quite satisfying about the freedom that comes with knowing what variables do what; and I want to explore the game in a way I hadn't before.
My story:
I was wondering with Jaheira and Neera when...
Then later I realized there aren't too many other romancable characters and they would add up to a relatively balanced party if I had them all. - I would use a multiple-romance mod, but I was told most of them are icky, as they mess with variables that can end up conflicting - and when that happens I wouldn't know what went wrong where. If I do it all manually I think I'd be able to manage.
I've been starting all the strongholds one after the other.
Plans for party development
RPG rationalizations
Then when it's time to go save Imoen I'll take all the romancable females and Imoen and keep the party together for the rest of the game. Let's see who do we have then? Charname, Imoen (Mage/thief), Viccy (priest tank), Aerie (spells a la mage/cleric), Neera (mage), Whatshername (Bard).
The challenging part here for me will be balancing the different variables and learning more about how they work as problems arise.
A second run through will be more evil, less completionist, and fast. An evil female would date Anomen (chaotic neutral version) and Hexxa and take em go save Imoen (maybe even with the romance mod, and genetically "dad" doesn't contribute too much anyways). Maybe that monk too? I tend to keep a relatively high reputation anyways. Also that sorcerer red head. So Char, Imoen (traps and spells), Anomen (tank-cleric), Hexxa (pure thief), Kay (sourcerer) and R (monk).
Gotta catch em all!
Julix
Short time reader, first time poster.
I know that BG2 is not a game where typically everything can be seen in a single play-through - and trying to do otherwise can be quite stressful, when you have to scan through global variables in the eekeeper to keep things going. However, there's something quite satisfying about the freedom that comes with knowing what variables do what; and I want to explore the game in a way I hadn't before.
My story:
I was wondering with Jaheira and Neera when...
Neera asked me about Jaheira, and I said I only thought of Jay as a friend, but that I'd talk with her in private later about that.[ Then I checked globals and Jaheira's romance was still active. I also noticed a Neera-jaheira-conflict variable, so I decided to mess with that to see what would happen. I've been with both ever since and now they're both at 2 and so far there hasn't been any more complaining. I really enjoy saving time here and getting to experience both romances independently but at the same time.
Then later I realized there aren't too many other romancable characters and they would add up to a relatively balanced party if I had them all. - I would use a multiple-romance mod, but I was told most of them are icky, as they mess with variables that can end up conflicting - and when that happens I wouldn't know what went wrong where. If I do it all manually I think I'd be able to manage.
I've been starting all the strongholds one after the other.
Relatively properly, to get an experience similar to the one intended. So I reclassed my main character appropriately before starting each, then after assumed the next class and reset global variable: playerhasstronghold to 0 once I moved on to the next. The quests rarely require you to continue to be of the same class for long.
I also am trying to see as much of the other NPCs as possible. Sofar I haven't made Jaheira nor Neera wait for me anywhere (and risk breaking the romance) but with the eeKeeper I could fix it.Plans for party development
I'm currently in Chapter 2 (though I have done more than half of all side quests). Apparently my Charname doesn't like Imoen as much as I thought, or he'd really go rescue her. - Jay's and Neera's dialogue options seem to be stuck until the appropriate trigger (which is still quite a while from now) so I'm considering throwing them out for now, so while I finish up the side quests I have talkative company. I think Minsk(and Boo) would enjoy becoming Aeries which-guardian, and I'd enjoy taking along the bard to have him romance Aerie. Then reset both of their variables, have her romance me and me defend her from him. When all that is done Minsk and the bard get the boot, and Aerie can tag along until I add Viccy to the mix. Not the other girl, Hexxa... But there's that red-head mod-added bard as well.
RPG rationalizations
Yes what I intend to do seems horrible from a rpg perspective (until you realize that my Charname has charisma score of 22 (18+2 from rose sword+2 from nymph mantle). I always figured with that high charisma there should be way more options than bg2 currently allows. He also has some kind of magical personality disorder where he keeps accidentally tuning into other people's experience. For about a few weeks he first thought he was a cleric and then really believed he was a paladin, and apparently the God he temporarily served thought that too. - I don't mind flipping the alignment around a lot, because although he's actually chaotic neutral, that would make him predictably unpredictable (i.e. you can count on not being able to count on him) - which he's not. You can't even count on that, as sometimes he'll be just fine for weeks at a time. ;-)
Then when it's time to go save Imoen I'll take all the romancable females and Imoen and keep the party together for the rest of the game. Let's see who do we have then? Charname, Imoen (Mage/thief), Viccy (priest tank), Aerie (spells a la mage/cleric), Neera (mage), Whatshername (Bard).
The challenging part here for me will be balancing the different variables and learning more about how they work as problems arise.
A second run through will be more evil, less completionist, and fast. An evil female would date Anomen (chaotic neutral version) and Hexxa and take em go save Imoen (maybe even with the romance mod, and genetically "dad" doesn't contribute too much anyways). Maybe that monk too? I tend to keep a relatively high reputation anyways. Also that sorcerer red head. So Char, Imoen (traps and spells), Anomen (tank-cleric), Hexxa (pure thief), Kay (sourcerer) and R (monk).
Gotta catch em all!
Julix
Post edited by Julix on
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And I'm sure Jaheira wasn't actually silent during our act of love making but that too (for better or worse) was off panel. -- So the conversations and interactions necessary to somehow keep 3 women in the same group either in the dark or happy about sharing him with others I can similarly come up with on my own in my mind. :-)
So I didn't mean to suggest high charisma does do that, I just meant it ought to.
Notice how the damage almost doubles for a little girl with a staff going from 18 strength to 18/00, while the difference from 11 to 12 isn't nearly as dramatic. Lower AC given by more dexterity does reduce the chance of getting hit in a non-linear fashion as well. Say they can hit you only if they roll higher than 9 (i.e. hit 55 % of the time) and you change that to requiring a 10 or higher (50%), that's a difference of 5 % but it is basically means they'll hit less often by a factor of 0.9. Now from 18 (hit 15 % of the time) to 19 (10 %), the absolute difference (5%) stays the same, but they only hit you 2/3 as often as they did when they needed to roll 18's. At the very end there's "diminished returns" because they can always hit you on a 20, no matter how far you better your AC.
High wisdom or intelligence are epic, because they (combined with which spells are known) make the difference between one spellcaster and another.
High constitution lets you regenerate!
High Charisma in true D&D ought to be awesome as well. Anything above 18 is super rare and above 20 is likely to be due to magic. Irresistibly charming, you just can't quite take your eyes off him/her.
[/rationalization] :-P
I just finished Jaheira's harper pin thing, as I was starting to run out of things I really wanted to do. Have Aerie now but somehow her romance doesn't seem to be coming along (stuck after the nightmare, when Neera said "someone's got a crush on you"). Changed romance status back to 1, but got to check those other values... assume OHN_Aerieconflict or what ever it was called is responsible for that.
Anyways, I just had a great wildmage battle moment with Neera.
Kangaxx related spoiler:
EDIT: Downside to being irresistible - people really don't want to leave you alone! I wanted to kick Jaheira out to have mazzy and minsk and aerie do some bonding... but if I make her leave she won't wait around. I could kick out Minsk for mazzy, so I can do her plot and skip the banter. then kick her out for the elf bard to see if he'll hit on Aerie, though I'm not sure I could see that ending well, unless I already did the entire romance with Aerie...
EDIT2: Not thaaat irresistible, apparently... Found out about the CLUAConsole:SetGlobal("[name]romance","GLOBAL",1) for speeding things up. Did the entire Viconia romance still in chapter 2.
EDIT3: I'm enjoying the Dorn part of things more than anticipated. His straight evil-ness is very much out of sync with my main char, but since I don't usually run evil parties and I wanted to see the romance I guess my char could have spawned illusions for Dorn to fight, so he thinks he's doing evil when he's actually being played... pretty high wisdom though, might not work for long. -- anyways, the reason I love it is because I forgot to delete the "lay hand on" paladin ability after the class change.
EDIT4: HAHAHAHAHA! I just had a great moment in drow town - "I... I can't." - "Why?" - "Because I belong to another." - "Who?" - ... options are Jaheira, Neera, Dorn and for some reason Rasaad???*
*I didn't even do anything with that guy. And why not Arie or Vici? - at this point Vici already decided not to be too close to me as to not to put me in danger, so that I could see... but why arie? --- *goes to check variables*
EDIT5: Neera in