So am I full on screwed?
PwnSeeker
Member Posts: 6
Hey everything I just got in to Baldur's Gate for pc last month and thought id play BG EE before tackling BG II EE via steam
Anyway my question is I planed out my Human Fighter/Mage to Duel call in to mage at level 9 .. so Im level 9 and just to make sure I get greater whirlwind I cheated and bumped up his mage levels just to see what its going to look like ( as iv been planning this all the way in Baldurs Gate )
And then the pain starts .. I see im only getting MAGE level 20 great feats and not Fighter .. is this a bug or something?
My Fighter is still level 9 and not cross classed yet ( I did not save ) Is there a way for me to cross class him now in to Fighter/Mage and still get greater whirlwind or is that just not going to happen and iv got a gimped hero that iv invested around 140ish hours in to on Baldurs Gate 1 :c
Anyway my question is I planed out my Human Fighter/Mage to Duel call in to mage at level 9 .. so Im level 9 and just to make sure I get greater whirlwind I cheated and bumped up his mage levels just to see what its going to look like ( as iv been planning this all the way in Baldurs Gate )
And then the pain starts .. I see im only getting MAGE level 20 great feats and not Fighter .. is this a bug or something?
My Fighter is still level 9 and not cross classed yet ( I did not save ) Is there a way for me to cross class him now in to Fighter/Mage and still get greater whirlwind or is that just not going to happen and iv got a gimped hero that iv invested around 140ish hours in to on Baldurs Gate 1 :c
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Comments
This doesn't mean you're gimped, though. Far from it! Fighter->Mage is one of the most common and powerful dual-class combos. By the middle of SoA, the experience you invested into Fighter will be inconsequentially small, leaving you to level as a pure mage with the added bonus of an extra 1/2 or 1 attack, grand mastery, the ability to wield every kind of weapon, better HP, exceptional strength, and better THAC0.
Whirlwind isn't even that good. It sets your attacks per round to 10 for one round. By comparison, your fighter9->mage dual will have a natural 2.5 attacks per round with a grandmastered weapon. Toss one of the +1 attacks weapons in your off hand, and that means 4.5 attacks per round, 3.5 of which are with your main hand. Have your guy cast Improved Haste on himself, and he'll sit at 9 ApR for multiple rounds! That's on top of being able to stoneskin/Protection from Magical Weapons/Fireshield/Mirror Image/ any other buffs you can think of.
The dual class is powerful enough, but the HLA you'd really want on this character is critical strike, which is mega when combined with dual wielding and improved haste. For that you want a multiclass, though, which sacrifices spellcasting to get critical strike.
The dual becomes a killing machine that can hit 10 apr for 30+ rounds at the end with the right equipment... With tenser transform you can also hit as if you were a fighter with your Mage levels, but I don't do that often because I like being able to insta cast a breach etc.
If you are relatively new though, going immune to most effects while losing only ~1 damage is definitely worth it to go berserker instead of kensai.
One thing I want to point out though is that once you have PfMW, spell immunity, improved haste, and the proper magical resistance buffs, anything except for certain high level mages and liches in SCS is a joke. The only thing keeping me from chainsawing every encounter is not wanting to cheese things and buff up before every fight unless I end up reloading twice going in unbuffed. If you insist on going into boss fights unbuffed though, especially with SCS installed, you can be in for a world of pain.
BTW, project image + simulacrum + daystar is nuts against liches.