Help with my party
knight1337
Member Posts: 32
PC (Fighter/Mage dual)
Minsc (Ranger)
Jaheira (Fighter/Druid)
Viconia (Cleric)
Imoen (Thief/Mage)
6th slot is for NPC quests
- If i'm going to dual my main to mage at lvl 9, it's better to start with Kensai or Berserker?
- Should I get grandmastery with longswords or katanas? Ingame it says that katanas are 'hard to find'.
- How should I build Minsc and Jaheira? (best weapons, proficiency points, etc) They will be tanks.
Minsc (Ranger)
Jaheira (Fighter/Druid)
Viconia (Cleric)
Imoen (Thief/Mage)
6th slot is for NPC quests
- If i'm going to dual my main to mage at lvl 9, it's better to start with Kensai or Berserker?
- Should I get grandmastery with longswords or katanas? Ingame it says that katanas are 'hard to find'.
- How should I build Minsc and Jaheira? (best weapons, proficiency points, etc) They will be tanks.
0
Comments
I'd do long swords. There's a couple really nice katanas, but they cap out at +3 in SOA and at best you can upgrade one to +4 in TOB. In any D&D based game, you can always assume there'll be nice longswords.
I'd have minsc rocking a greatsword, with flail or mace for those necessary blunt weapon fights. In my last playthrough Jaheira used clubs and scimitars.
Short sword off hand for kundane or hammer for crom feyr.
Belm goes to jaheira.
Might want defender of east haven offhand too.
Minsc I guess goes two hand sword or halberd? Maybe dual long sword.
In ToB The axe of Unyielding is awesome. When upgraded it gives +1 con, +1 AC, +5 THAC0 and damage, plus 10% chance of an instant kill each hit. Very tasty.
Jaheira starts with ++ in clubs. If you do the druid grove quest you get access to a couple of nice clubs, but it's worth putting points in scimitars and 2-weapon style for later in the game.
For a level 9 dual it doesn't make a huge difference going Kensai or Berserker. Kensai get more passive bonuses but can't use helmets or bracers. Berserkers get an on-demand damage boost and immunities and better gear selection.
Thats why I recommend long swords. Pretty popular but no NPC uses them
You can also get it right out of chateau irenicus, the fight in the guarded compound is hard but not impossible.
Also, dakkon zeroth blade is an ok off hand in SOA for the extra spells but I don't like giving up belm/kundane.
And Iam sorry, I guess my playstyle doesnt involve cheesing hence i had no idea bout this celestrial fury you can get at start. Hell, I guess I might as well just use the cheat console because it's ultimatly the same thing as cheesing. (hard but not impossible fight you say, you mean if you cheese and restart the fight 10 times you might win?)
The biggest problems with katanas are the underwhelming selection of endgame options and lack of variety in midgame weapons.
Overall Longswords are usually a better choice due to the plethora of +2 weapons with immunities and special abilities and 2 great high end weapons in Watcher's Keep & ToB.
However I play on insane with SCS and so the Mage comes prebuffed and the kensai hits for 40 and 80 crits...
The cheese way is to go up and down the stairs to break up the fight but I don't think that's even possible with SCS.
There's no storyline reason to go there but there's no storyline reason to get a lot of things in the game. It's the headquarters of the slavers though so it's worth clearing out for cash. Just like the twisted rune is worth a visit.
What it comes down to is that you have to beat a kensai a berserker an assassin a priest and a Mage I believe and all with +2 and +3 weapons, the Mage has some 9th level spells, it has pit fiend, and the cleric I'm not sure I always squish him fast.
If you try it make sure you notice the traps, also fire elementals and skeleton warriors are your friends so is true sight.
When you bump up the difficulty, the boarder between cheese and strategy blurs a bit though because my mages get chunked in one hit so I have to have stone skin and contingencies up etc. if that's cheese in your book then yes I have to cheese every fight.
Also because of SCS buffs to mages each of my mages runs with a full book of counter magic, but fighter Mage with improved haste and belm with a constant8-10 attacks and -8 AC is pretty strong always but without protections or defender of east haven at least, pre hardiness etc it is very easy to get chunked still.
I would still say that going katana is better than most other weapons in the game because you can dominate from chapter 2 through early TOB and hindo's doom isn't that bad. In the meantime a couple of pips in mace for MOD or flail for defender and FOA will carry you through the game.