How can I safely get rid of Jaheira?
foster79
Member Posts: 30
My party is overcrowded and I need to make some room for other characters to get some sidequests done. Unfortunately Jaheira is really touchy about being removed from the party. My main character isn't in a romance with her but has completed her quest chain, and she's got her Harper Pin. I was hoping that once that was settled she'd be willing to leave the group for a while, but I still get her angry "I gave up everything for you" speech if I try to remove her even now and she disappears forever.
I don't really want to drag her around for the rest of the game and my main character is already a druid anyway; I don't need two, although I'd probably pick her back up for the final battles in SoA just for the story. Is there any way to remove her from the party for a while without her quitting for good? Either another sidequest to do or an exploit or a CLUA code that will calm her down will work. Any ideas?
I don't really want to drag her around for the rest of the game and my main character is already a druid anyway; I don't need two, although I'd probably pick her back up for the final battles in SoA just for the story. Is there any way to remove her from the party for a while without her quitting for good? Either another sidequest to do or an exploit or a CLUA code that will calm her down will work. Any ideas?
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If you think of her as a fighter with insect spells rather than a Druid it's a bit better.
One thing I liked about Dragon Age was that your entire crew traveled along with you sorta, and wish BG had this sort of thing. I hate hurting the feelings of my party members by ditching them, even if there just some pixels .
Would have been cool for the pocket plane, to have everyone hang out there, so you could go back and talk to everyone and alter the party if you deem it necessary without anyone going ape/breaking romance.
The way BG2 penalizes you for taking people out of your party has always bothered me, and unfortunately the EE version continued the trend with the new NPCs. Hexxat guilt-trips me like crazy any time I want to leave her behind for a minute, and I never saw the point of that mechanic in the first place. Why NOT let the player drop party members as the need arises?
I always bring back Jaheira and Minsc for the final battles in SoA regardless of my party makeup, because I figure they deserve some vengeance. I definitely don't want her leaving forever, I just need some space in my party for a few quests. It looks like dropping her and then running away before she can talk to me is the best solution, unfortunately.
I completed her harper quests (without romance) and kicked her out of the group. Of course she stormed off into the sunset and I thought I would never see her again.
When I turned level 14 I got summoned back to the druid grove to duel for Great Druid status and Jaheira appeared next to the bottom side of the dueling pit to observe the rising of a new Great Druid.
Afterwards I could speak to her again and let her rejoin the group. So at least for druids you have a second chance to meet her again if you kick her out.
At least ToB finally gathered everyone in one place.
EDIT: To expand:
Player agency: Your choices have much, much more impact on the world than in BG2, both mechanically and in terms of story.
Reputation management: Instead of having to manipulate a single, universal variable, every companion can approve or disapprove of specific actions - which makes a lot more sense than the alignment system and its inability to cope with "grey areas".
World-building: You know all those books you find in BG? Stuff about Halruaa and Shadowdale and Calimshan and all that? Is any of it relevant to the plot? Not even a little bit. Meanwhile, everything you learn in DA about the history of Ferelden, the Chantry and the myths of the darkspawn end up having some bearing on the plot: the story of the Orlesian occupation explains Loghain's motivations, the Chantry lore about abominations can impact your decision at the Mage Tower, understanding dwarven culture helps you figure out the pros and cons of the Bhelen/Harrowmont conflict, etc.
NPC arrangement: As has already been said, the big advantage here isn't just that the NPCs you don't use sit at the party camp and can be easily swapped in - it's that they get a large percentage of EXP while sidelined, so you don't have to waste time leveling them up to the PC's equivalent.
Romance: It's great that BG2:EE has balanced the scales, but let's not forget that women were really, really overlooked in the original game - a choice between Alistair, Zevran and Leliana is inherently better than "Anomen or bust."
Representation of women: BG (and D&D as a whole) may pay lip service to the notion that women of the Realms are as equal as men, but when you look at the lore and the NPCs, it doesn't always work out that way. There's a definite slant towards men as warriors and women as rogues or casters (especially with male romances in BG2 - Aerie, Jaheira, Neera and Viconia are all elven spellcasters). With DA, not only do you have characters like Aveline, Shale and Cauthrien, but even the lore places women at the highest levels - the most important religious figure in the world is Andraste, Alistair's grandmother was the Rebel Queen who started Ferelden on the road to independence, Flemeth is a figure of myth, etc.
Not sure what you mean about the characters - even Sten has his moments. You really want to parse that? Shar-Teel and Mazzy are the only pure fighter-type characters in the game, and Shar-Teel is a walking stereotype: the man-hating she-hulk. Which leaves Mazzy, whose storyline is that she's not worthy of being a Paladin because she's a halfling.
And your comment about Edwin, etc. just proves my point: men are equally capable of being pretty much any class in the game. Women aren't. DA:O does a much better job of balancing the roles.
The problem with the characters is they tried to hard to give them depth, to the extent that I can't even remember their names. Sometimes a headwound and a hamster is all you need to make a character memorable. Less is more.
I'm going to have to disagree with your assessment of the characters - they're more similar to BG2's bunch than you might think, given that none of them are exactly as they appear. Even Minsc strays from the traditional role of a Rashemen berserker (because he failed, and ended up choosing a "witch" who wasn't Rashemi at all), just as Leliana isn't really just a nun and Zevran isn't really just a sex-crazed assassin and Jaheira isn't just a Harper.