Doing Planar sphere early in chap 2?
Wanderon
Member Posts: 1,418
It's been a very long time since I've done the planar sphere - am I likely to have issues doing it very early (essentially first quest after Circus)?
I am playing a multi-solo with two PCs (FMT & Dwarven Defender) with Jahiera, Viconia, and Valygar so far altho I could pick up someone else before entering.
IIRC the sphere provides you with essential weapons - are there any "must haves" I need to bring along with us?
My F7/M7/T8 has 95 OL and 100 FT which I am guessing is going to be high enough for locks & traps as is.
How impatient is Val likely to be if we don't head right to the sphere? Maybe we could finish Umar hills and grab Mazzy before entering.
Playing BG2EE - no mods except Dungeon B Gone
I am playing a multi-solo with two PCs (FMT & Dwarven Defender) with Jahiera, Viconia, and Valygar so far altho I could pick up someone else before entering.
IIRC the sphere provides you with essential weapons - are there any "must haves" I need to bring along with us?
My F7/M7/T8 has 95 OL and 100 FT which I am guessing is going to be high enough for locks & traps as is.
How impatient is Val likely to be if we don't head right to the sphere? Maybe we could finish Umar hills and grab Mazzy before entering.
Playing BG2EE - no mods except Dungeon B Gone
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In terms of weapons there are a few golems you need to fight so make sure you have a +3 or two for the iron/adamantites and a magic blunt weapon or two for the clays.
Have not made up my mind which stronghold to take yet either... :-)
I got through the Planar Sphere quite early and easily (I did Umar Hills first) but with a very arcane-heavy party: two sorcerers (PC+mod NPC, Adrian), an enchanter (Xan), Viconia, Dorn and Yoshimo. The two tough points were Tolgerias and the Demon area. I managed to strip Tolgerias of his protections quickly enough to stop his Horrid Wilting which was integral, the OPs party probably won't be able to, so I don't really recommend it with your current party setup.
You can drop Valygar as soon as you unlock the sphere he isn't needed to do the sphere.
I did go back to just before we entered Valygars cabin and took the crew through the rest of the Umar Hills quest line and picked up Mazzy - I'd pick up Valygar and keep him around so Mazzy can have a squire but he just isn't as useful as either Jahiera or Viccy nor as good a tank as my 2nd PC Dwarf Defender and I should really have a more dedicated arcane caster than my FMT in that final slot which means either Nalia or Edwin at least until Imoen is available.
Actually this archer talk is making me wonder if I could make any headway with a troop of ranged characters... I'll have to put that on the list. Be nice to cover all the options - bow, Xbow, sling, dart, axe, and dagger - probably be more effective in BGEE than BG2EE. ;-)
Even without scs, Tolgerias and Lavok fights should be difficult enough, but you can drown them in summons and have them waste their spells. Vanilla AI is easy to abuse. The demons can give you trouble if you don't have enough enchanted weapons at your disposal, though. At least +2 weapons are required, IIRC.
but without scs it's really not a problem, i remember i just breezed through it the first time i played bg2.
generally if you order your quest-solving optimally (according to challenge) it should fall somewhere in the middle of chapter 2