Ranger/Cleric or Fighter/Mage/Cleric?
Anteros
Member Posts: 37
I'm going to start a new game, and I'm trying to choose what class I'm going to play.
I'm hesitating between R/C and F/M/C.
I want a character who is reliable in melee, can deal a lot of damage, and offer support to the party (by tanking, hhealing, buffing or de-buffing).
What class do you think would be best?
I'm hesitating between R/C and F/M/C.
I want a character who is reliable in melee, can deal a lot of damage, and offer support to the party (by tanking, hhealing, buffing or de-buffing).
What class do you think would be best?
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Comments
R/C will have better melee capability (due to free dual wielding and higher level)
R/C gets druid and cleric spells
R/C spells aren't particularly great at debuffing, compared to mage spells
F/M/C will potentially be more durable (mage + cleric buffs etc)
F/M/C will level ~30% slower
From reading the various BG forums over the years, many people are of the opinion that the triple multiclass characters should only be played in solo or small sized parties, in order for the leveling rate to keep up with the game progression. The duo multiclass is a bit more forgiving in this respect and I've just recently leveled C/M and T/M multiclasses through BG1:EE with little trouble, though I did only have a 5 member party for most of it (with the 6th slot free for picking up npcs needed for quests)
I'm working on my R/C playthrough on and off at the moment, but my sorc playthrough is taking precedence atm
I'm rather wondering if the triple class' Thca0, AC and HP will be very inferior to the R/C's, and if the F/M/C's caster low caster level would be crippling.
I would say, play a Ranger/Cleric since you'll get to play with the spellbook of 2 classes (druid and cleric) and also play a mage/cleric for the sheer fun of sequencers etc.
Side Note: rolling up a ranger/cleric will be a LOT easier than rolling up a FMC
Still, as a triple class it's best done in a smaller party or solo.
They tank fine just they don't do much damage with only 1 apr.
Polymorph Self
Minor Sequencer: Divine Might, Hammer of Faith
You're now at five attacks per round, have 17-21 Strength, and are swinging a magical hammer.
Cleric already gives u access to all armor anyways, such as blade singer chain etc, and expands a mage weapon repertoire somewhat, and allows shields. Sure, you get fighter HLAs, but can't use them as effectively as pure or duo class multis. Your thaco just won't be high enough to make critical strike and whirlwind attack worth sacrificing level 10 spell slots.
It makes me think of Bilbo talking to Gandalf in Fellowship of the Ring. He says he feels stretched thin, like butter over too much bread.