Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
Help Requested: dialog.tlk and event-triggered character comments
The next thing I'd like to do with my new NPC, "Vondo", is to have him respond to events in the game.
Example: When accepting the mission to expose Mae'Var's treachery, Vondo would say something like: "I pledged my life and my sword to striking out against injustice and evil, not to become a part of it, . I will follow for now, but I will be ever watchful".
Now, these kinds of comments aren't in the .dlg files; they are in the dialog.tlk file (I have discovered); none of this triggering seems to be in the .ARE files; so, how do I do this? What file or files can I look at or decompile to see how this is done?