Should "Spiked Trap" be nerfed?
Linkamus
Member Posts: 221
Currently you can stack a bunch of spiked traps in one spot and do tons and tons of damage. You can cheese a lot of fights using this. Do you think it should be nerfed?
- Should "Spiked Trap" be nerfed?85 votes
- Nerf it.41.18%
- Leave it as is.58.82%
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Comments
One spike trap per rest is pretty it what it should be.
If one relies on Spike traps to kill various Demogorgons and Amelyssans, then one is a weak player, that's all. This HLA shouldn't be nerfed.
I guess to really make things fair enemies would have to step "on" the traps since they are literally the snares in appearance that hunters use in rl.
...Or... how about we don't mess with the mechanics. One man's cheat is another man's strategy. If an unlimited number of traps don't make sense well neither does hitting a lich, running in the other room and resting and then going back in again. I'm pretty sure such a baddass wouldn't just sit patiently on the other side of a door and knock 'Hey I can hear you snoozing in there, stop it, come here and take it like a man.er..elf..gnome!' :P
Though I do agree they need to nerf the ability to arrange a pre-battle trap laying cheese. ToB went to great strides to fix that (attempting to lay a trap in LOS was considered a hostile action to any enemy it would be useful against, limiting you to 1 trap.)
Of course setting them way outside of their LOS is fair game.
If you place a trap in someones range they attack you. Put some limitations to that on peasant type characters or characters that are supposed to be "on your side" so that you still can lay traps in areas where there is a mixture of enemies and non enemies.
Make traps disappear if you rest so that you can't stack unlimited traps.
Another game will be destroyed by nerf whiners...
It's not an MMO. Stop whining.